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Canvas scaling in OpenGL, refactor GameShell and some graphics classes
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26 changed files with 336 additions and 291 deletions
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@ -34,7 +34,7 @@ public final class GlVertexBufferObject {
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local9.glGenBuffers(1, local12, 0);
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this.aBoolean300 = arg0;
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this.anInt5760 = local12[0];
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this.anInt5761 = Static63.anInt1943;
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this.anInt5761 = Static63.contextId;
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}
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@OriginalMember(owner = "client!vi", name = "a", descriptor = "(Ljava/nio/ByteBuffer;)V")
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