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Canvas scaling in OpenGL, refactor GameShell and some graphics classes
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26 changed files with 336 additions and 291 deletions
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@ -179,7 +179,7 @@ public final class GlTexture extends SecondaryNode {
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if (this.anInt5493 == -1) {
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@Pc(53) int[] local53 = new int[1];
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local22.glGenTextures(1, local53, 0);
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this.anInt5492 = Static63.anInt1943;
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this.anInt5492 = Static63.contextId;
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this.anInt5493 = local53[0];
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GlRenderer.setTextureId(this.anInt5493);
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@Pc(82) ByteBuffer local82 = ByteBuffer.wrap(this.aClass88_1.method2728(local28, local28, this.aBoolean288, arg1, 0.7D, arg0));
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