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Canvas scaling in OpenGL, refactor GameShell and some graphics classes
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26 changed files with 336 additions and 291 deletions
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@ -176,7 +176,7 @@ public final class Class45 {
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this.aByteArray25 = new byte[this.anInt2019];
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this.aByteArray23 = new byte[this.anInt2019];
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this.aByteArray24 = new byte[this.anInt2019];
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this.aClass133_4 = new HashTable(Static165.method3164(this.anInt2019));
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this.aClass133_4 = new HashTable(Static165.clp2(this.anInt2019));
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}
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@OriginalMember(owner = "client!fj", name = "c", descriptor = "()V")
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