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Canvas scaling in OpenGL, refactor GameShell and some graphics classes
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3c58eb3a01
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26 changed files with 336 additions and 291 deletions
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@ -118,7 +118,7 @@ public final class Class3_Sub14 extends Node {
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this.anIntArray227 = new int[this.anInt2484];
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this.anIntArray231 = new int[this.anInt2484];
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this.anIntArrayArray17 = new int[this.anInt2484][];
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this.aClass133_8 = new HashTable(Static165.method3164(this.anInt2482));
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this.aClass133_8 = new HashTable(Static165.clp2(this.anInt2482));
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if (this.aBoolean140) {
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this.anIntArrayArray18 = new int[this.anInt2484][];
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this.aBooleanArray54 = new boolean[this.anInt2484];
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