Canvas scaling in OpenGL, refactor GameShell and some graphics classes

This commit is contained in:
Pazaz 2022-04-21 02:53:11 -04:00
parent 3c58eb3a01
commit bded93da5f
26 changed files with 336 additions and 291 deletions

View file

@ -118,7 +118,7 @@ public final class Class3_Sub14 extends Node {
this.anIntArray227 = new int[this.anInt2484];
this.anIntArray231 = new int[this.anInt2484];
this.anIntArrayArray17 = new int[this.anInt2484][];
this.aClass133_8 = new HashTable(Static165.method3164(this.anInt2482));
this.aClass133_8 = new HashTable(Static165.clp2(this.anInt2482));
if (this.aBoolean140) {
this.anIntArrayArray18 = new int[this.anInt2484][];
this.aBooleanArray54 = new boolean[this.anInt2484];