Moved around more static methods, nothing final

Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related.
Then I'll do a second pass in each class to reorganize later.
This commit is contained in:
Pazaz 2022-05-16 01:13:34 -04:00
parent c988509e8e
commit ba4debb0d3
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GPG key ID: 8658637376F9B835
150 changed files with 2805 additions and 3034 deletions

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@ -12,6 +12,8 @@ public final class UnderwaterMaterialRenderer implements MaterialRenderer {
@OriginalMember(owner = "client!wg", name = "b", descriptor = "Z")
public static boolean aBoolean308 = false;
@OriginalMember(owner = "client!nh", name = "Z", descriptor = "I")
public static int anInt3241 = 128;
@OriginalMember(owner = "client!wg", name = "c", descriptor = "I")
private int anInt5805 = -1;
@ -206,9 +208,9 @@ public final class UnderwaterMaterialRenderer implements MaterialRenderer {
local1.glTexEnvfv(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_COLOR, WaterMaterialRenderer.method2422(), 0);
if (arg0 >= 0) {
this.aFloatArray29[0] = 0.0F;
this.aFloatArray29[1] = 1.0F / (float) Static170.anInt3241;
this.aFloatArray29[1] = 1.0F / (float) anInt3241;
this.aFloatArray29[2] = 0.0F;
this.aFloatArray29[3] = (float) arg0 * 1.0F / (float) Static170.anInt3241;
this.aFloatArray29[3] = (float) arg0 * 1.0F / (float) anInt3241;
local1.glTexGenfv(GL2.GL_S, GL2.GL_EYE_PLANE, this.aFloatArray29, 0);
local1.glEnable(GL2.GL_TEXTURE_GEN_S);
} else {