Moved around more static methods, nothing final

Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related.
Then I'll do a second pass in each class to reorganize later.
This commit is contained in:
Pazaz 2022-05-16 01:13:34 -04:00
parent c988509e8e
commit ba4debb0d3
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GPG key ID: 8658637376F9B835
150 changed files with 2805 additions and 3034 deletions

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@ -32,7 +32,7 @@ public class TextureOpSprite extends TextureOp {
} else if (this.anInt3235 < 0) {
return false;
} else {
@Pc(43) SoftwareSprite local43 = Static215.anInt4868 < 0 ? Static164.method3117(Static176.aClass153_76, this.anInt3235) : SpriteLoader.loadSoftwareSprite(this.anInt3235, Static176.aClass153_76, Static215.anInt4868);
@Pc(43) SoftwareSprite local43 = Static215.anInt4868 < 0 ? SpriteLoader.method3117(Static176.aClass153_76, this.anInt3235) : SpriteLoader.loadSoftwareSprite(this.anInt3235, Static176.aClass153_76, Static215.anInt4868);
local43.trim();
this.anInt3240 = local43.height;
this.anInt3239 = local43.width;