Moved around more static methods, nothing final

Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related.
Then I'll do a second pass in each class to reorganize later.
This commit is contained in:
Pazaz 2022-05-16 01:13:34 -04:00
parent c988509e8e
commit ba4debb0d3
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GPG key ID: 8658637376F9B835
150 changed files with 2805 additions and 3034 deletions

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@ -15,8 +15,8 @@ public final class Static31 {
@OriginalMember(owner = "client!ch", name = "c", descriptor = "(I)V")
public static void method846() {
if (!SceneGraph.allLevelsAreVisible() && Static41.anInt1316 != Player.level) {
Static127.method2463(Player.level, Static52.anInt1695, Static80.centralZoneX, PlayerList.self.movementQueueZ[0], false, PlayerList.self.movementQueueX[0]);
if (!SceneGraph.allLevelsAreVisible() && LoginManager.centralPlane != Player.level) {
LoginManager.method2463(Player.level, LoginManager.centralZoneZ, LoginManager.centralZoneX, PlayerList.self.movementQueueZ[0], false, PlayerList.self.movementQueueX[0]);
} else if (Player.level != Static107.anInt2875 && MiniMap.renderMap(Player.level)) {
Static107.anInt2875 = Player.level;
Static269.method2218();