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Moved around more static methods, nothing final
Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related. Then I'll do a second pass in each class to reorganize later.
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150 changed files with 2805 additions and 3034 deletions
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@ -15,8 +15,8 @@ public final class Static31 {
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@OriginalMember(owner = "client!ch", name = "c", descriptor = "(I)V")
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public static void method846() {
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if (!SceneGraph.allLevelsAreVisible() && Static41.anInt1316 != Player.level) {
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Static127.method2463(Player.level, Static52.anInt1695, Static80.centralZoneX, PlayerList.self.movementQueueZ[0], false, PlayerList.self.movementQueueX[0]);
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if (!SceneGraph.allLevelsAreVisible() && LoginManager.centralPlane != Player.level) {
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LoginManager.method2463(Player.level, LoginManager.centralZoneZ, LoginManager.centralZoneX, PlayerList.self.movementQueueZ[0], false, PlayerList.self.movementQueueX[0]);
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} else if (Player.level != Static107.anInt2875 && MiniMap.renderMap(Player.level)) {
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Static107.anInt2875 = Player.level;
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Static269.method2218();
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