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Moved around more static methods, nothing final
Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related. Then I'll do a second pass in each class to reorganize later.
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150 changed files with 2805 additions and 3034 deletions
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@ -35,7 +35,7 @@ public final class Static269 {
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for (local14 = 0; local14 < local99; local14++) {
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for (local21 = 0; local21 < 64; local21++) {
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for (local117 = 0; local117 < 64; local117++) {
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Static278.readTile(arg2, arg5, arg1, local95, local117 + arg3, arg4 + local21, 0, local14);
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SceneGraph.readTile(arg2, arg5, arg1, local95, local117 + arg3, arg4 + local21, 0, local14);
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}
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}
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}
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@ -79,7 +79,7 @@ public final class Static269 {
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}
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while (local243 < local188) {
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while (local190 < local194) {
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Static232.aByteArrayArrayArray13[local117][local243][local190] = 0;
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SceneGraph.aByteArrayArrayArray13[local117][local243][local190] = 0;
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local190++;
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}
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local243++;
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@ -91,7 +91,7 @@ public final class Static269 {
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for (local194 = local243 + arg4; local194 < arg4 + local243 + 4; local194++) {
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for (@Pc(320) int local320 = arg3 + local188; local320 < arg3 + local188 + 4; local320++) {
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if (local194 >= 0 && local194 < 104 && local320 >= 0 && local320 < 104) {
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Static232.aByteArrayArrayArray13[local117][local194][local320] = local305;
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SceneGraph.aByteArrayArrayArray13[local117][local194][local320] = local305;
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}
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}
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}
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@ -124,7 +124,7 @@ public final class Static269 {
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}
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while (local188 > local243) {
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while (local190 < local194) {
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Static232.aByteArrayArrayArray13[local117][local243][local190] = Static232.aByteArrayArrayArray13[local117 - 1][local243][local190];
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SceneGraph.aByteArrayArrayArray13[local117][local243][local190] = SceneGraph.aByteArrayArrayArray13[local117 - 1][local243][local190];
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local190++;
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}
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local243++;
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@ -190,7 +190,7 @@ public final class Static269 {
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local243 = (arg4 >> 2) + local117;
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local188 = local515 + (arg3 >> 2);
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if (local243 >= 0 && local243 < 26 && local188 >= 0 && local188 < 26) {
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Static232.aByteArrayArrayArray13[local21][local243][local188] = 0;
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SceneGraph.aByteArrayArrayArray13[local21][local243][local188] = 0;
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}
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}
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}
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@ -208,7 +208,7 @@ public final class Static269 {
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Static232.method3993(512);
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Static132.method2608();
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} else {
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Static38.method960((byte) (Static136.anInt3325 - 4 & 0xFF));
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Static38.method960((byte) (Static253.anInt3325 - 4 & 0xFF));
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Static232.method3993(2);
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}
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}
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