Moved around more static methods, nothing final

Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related.
Then I'll do a second pass in each class to reorganize later.
This commit is contained in:
Pazaz 2022-05-16 01:13:34 -04:00
parent c988509e8e
commit ba4debb0d3
No known key found for this signature in database
GPG key ID: 8658637376F9B835
150 changed files with 2805 additions and 3034 deletions

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@ -35,7 +35,7 @@ public final class Static269 {
for (local14 = 0; local14 < local99; local14++) {
for (local21 = 0; local21 < 64; local21++) {
for (local117 = 0; local117 < 64; local117++) {
Static278.readTile(arg2, arg5, arg1, local95, local117 + arg3, arg4 + local21, 0, local14);
SceneGraph.readTile(arg2, arg5, arg1, local95, local117 + arg3, arg4 + local21, 0, local14);
}
}
}
@ -79,7 +79,7 @@ public final class Static269 {
}
while (local243 < local188) {
while (local190 < local194) {
Static232.aByteArrayArrayArray13[local117][local243][local190] = 0;
SceneGraph.aByteArrayArrayArray13[local117][local243][local190] = 0;
local190++;
}
local243++;
@ -91,7 +91,7 @@ public final class Static269 {
for (local194 = local243 + arg4; local194 < arg4 + local243 + 4; local194++) {
for (@Pc(320) int local320 = arg3 + local188; local320 < arg3 + local188 + 4; local320++) {
if (local194 >= 0 && local194 < 104 && local320 >= 0 && local320 < 104) {
Static232.aByteArrayArrayArray13[local117][local194][local320] = local305;
SceneGraph.aByteArrayArrayArray13[local117][local194][local320] = local305;
}
}
}
@ -124,7 +124,7 @@ public final class Static269 {
}
while (local188 > local243) {
while (local190 < local194) {
Static232.aByteArrayArrayArray13[local117][local243][local190] = Static232.aByteArrayArrayArray13[local117 - 1][local243][local190];
SceneGraph.aByteArrayArrayArray13[local117][local243][local190] = SceneGraph.aByteArrayArrayArray13[local117 - 1][local243][local190];
local190++;
}
local243++;
@ -190,7 +190,7 @@ public final class Static269 {
local243 = (arg4 >> 2) + local117;
local188 = local515 + (arg3 >> 2);
if (local243 >= 0 && local243 < 26 && local188 >= 0 && local188 < 26) {
Static232.aByteArrayArrayArray13[local21][local243][local188] = 0;
SceneGraph.aByteArrayArrayArray13[local21][local243][local188] = 0;
}
}
}
@ -208,7 +208,7 @@ public final class Static269 {
Static232.method3993(512);
Static132.method2608();
} else {
Static38.method960((byte) (Static136.anInt3325 - 4 & 0xFF));
Static38.method960((byte) (Static253.anInt3325 - 4 & 0xFF));
Static232.method3993(2);
}
}