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Moved around more static methods, nothing final
Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related. Then I'll do a second pass in each class to reorganize later.
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c988509e8e
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150 changed files with 2805 additions and 3034 deletions
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@ -42,11 +42,11 @@ public final class Static233 {
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@Pc(19) byte local19;
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@Pc(21) byte[][] local21;
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if (GlRenderer.enabled && arg0) {
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local21 = Static19.underWaterLocationsMapFilesBuffer;
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local21 = LoginManager.underWaterLocationsMapFilesBuffer;
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local19 = 1;
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} else {
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local19 = 4;
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local21 = Static156.locationMapFilesBuffer;
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local21 = LoginManager.locationMapFilesBuffer;
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}
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for (@Pc(29) int local29 = 0; local29 < local19; local29++) {
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client.audioLoop();
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@ -60,8 +60,8 @@ public final class Static233 {
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@Pc(83) int local83 = local56 >> 14 & 0x3FF;
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@Pc(89) int local89 = local56 >> 3 & 0x7FF;
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@Pc(99) int local99 = local89 / 8 + (local83 / 8 << 8);
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for (@Pc(101) int local101 = 0; local101 < Static238.regionBitPacked.length; local101++) {
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if (Static238.regionBitPacked[local101] == local99 && local21[local101] != null) {
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for (@Pc(101) int local101 = 0; local101 < LoginManager.regionBitPacked.length; local101++) {
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if (LoginManager.regionBitPacked[local101] == local99 && local21[local101] != null) {
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Static217.method3771(PathFinder.collisionMaps, local29, local21[local101], local67, local77, local36 * 8, local43 * 8, arg0, (local83 & 0x7) * 8, (local89 & 0x7) * 8);
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break;
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}
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