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Moved around more static methods, nothing final
Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related. Then I'll do a second pass in each class to reorganize later.
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parent
c988509e8e
commit
ba4debb0d3
150 changed files with 2805 additions and 3034 deletions
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@ -11,8 +11,12 @@ public final class Static228 {
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@OriginalMember(owner = "client!sh", name = "e", descriptor = "Lclient!na;")
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public static final JagString aClass100_967 = JagString.parse("");
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@OriginalMember(owner = "client!wi", name = "X", descriptor = "[[B")
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public static final byte[][] aByteArrayArray16 = new byte[1000][];
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@OriginalMember(owner = "client!bb", name = "t", descriptor = "[[B")
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public static final byte[][] aByteArrayArray2 = new byte[250][];
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@OriginalMember(owner = "client!sh", name = "f", descriptor = "I")
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@OriginalMember(owner = "client!sh", name = "f", descriptor = "I")
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public static int anInt5103 = -1;
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@OriginalMember(owner = "client!sh", name = "i", descriptor = "[[I")
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@ -25,12 +29,12 @@ public final class Static228 {
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public static synchronized byte[] allocate(@OriginalArg(1) int arg0) {
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@Pc(22) byte[] local22;
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if (arg0 == 100 && Static115.anInt2937 > 0) {
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local22 = Static277.aByteArrayArray16[--Static115.anInt2937];
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Static277.aByteArrayArray16[Static115.anInt2937] = null;
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local22 = aByteArrayArray16[--Static115.anInt2937];
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aByteArrayArray16[Static115.anInt2937] = null;
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return local22;
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} else if (arg0 == 5000 && Static251.anInt5459 > 0) {
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local22 = Static12.aByteArrayArray2[--Static251.anInt5459];
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Static12.aByteArrayArray2[Static251.anInt5459] = null;
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local22 = aByteArrayArray2[--Static251.anInt5459];
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aByteArrayArray2[Static251.anInt5459] = null;
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return local22;
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} else if (arg0 == 30000 && Static224.anInt5064 > 0) {
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local22 = aByteArrayArray6[--Static224.anInt5064];
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