Moved around more static methods, nothing final

Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related.
Then I'll do a second pass in each class to reorganize later.
This commit is contained in:
Pazaz 2022-05-16 01:13:34 -04:00
parent c988509e8e
commit ba4debb0d3
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GPG key ID: 8658637376F9B835
150 changed files with 2805 additions and 3034 deletions

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@ -177,6 +177,51 @@ public abstract class GameShell extends Applet implements Runnable, FocusListene
VARIABLE_RENDER_RATE_NS = (int)(VARIABLE_RENDER_RATE * 1_000_000.0d);
}
@OriginalMember(owner = "client!qh", name = "a", descriptor = "(Z)V")
public static void method3662() {
@Pc(8) Container local8;
if (fullScreenFrame != null) {
local8 = fullScreenFrame;
} else if (frame == null) {
local8 = signLink.applet;
} else {
local8 = frame;
}
frameWidth = local8.getSize().width;
frameHeight = local8.getSize().height;
@Pc(35) Insets local35;
if (local8 == frame) {
local35 = frame.getInsets();
frameHeight -= local35.bottom + local35.top;
frameWidth -= local35.right + local35.left;
}
if (DisplayMode.getWindowMode() >= 2) {
canvasWidth = frameWidth;
leftMargin = 0;
topMargin = 0;
canvasHeight = frameHeight;
} else {
topMargin = 0;
leftMargin = (frameWidth - 765) / 2;
canvasHeight = 503;
canvasWidth = 765;
}
if (GlRenderer.enabled) {
GlRenderer.setCanvasSize(canvasWidth, canvasHeight);
}
canvas.setSize(canvasWidth, canvasHeight);
if (local8 == frame) {
local35 = frame.getInsets();
canvas.setLocation(local35.left + leftMargin, topMargin + local35.top);
} else {
canvas.setLocation(leftMargin, topMargin);
}
if (InterfaceList.topLevelInterface != -1) {
Static210.method3712(true);
}
Static139.method2704();
}
@OriginalMember(owner = "client!rc", name = "focusLost", descriptor = "(Ljava/awt/event/FocusEvent;)V")
@Override
public final void focusLost(@OriginalArg(0) FocusEvent event) {