Placeholder names for Class106

This commit is contained in:
Pazaz 2022-06-27 14:58:51 -04:00
parent bd10ece252
commit b6b74ceb36
12 changed files with 166 additions and 179 deletions

View file

@ -85,8 +85,8 @@ public final class WaterMaterialRenderer implements MaterialRenderer {
local1.glTexGenfv(GL2.GL_T, GL2.GL_OBJECT_PLANE, new float[] { 0.0F, 0.0F, 9.765625E-4F, 0.0F }, 0);
local1.glEnable(GL2.GL_TEXTURE_GEN_S);
local1.glEnable(GL2.GL_TEXTURE_GEN_T);
if (Static151.allows3DTextureMapping) {
local1.glBindTexture(GL2.GL_TEXTURE_3D, Static151.anInt3587);
if (MaterialManager.allows3DTextureMapping) {
local1.glBindTexture(GL2.GL_TEXTURE_3D, MaterialManager.texture3D);
local1.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR);
local1.glTexGeni(GL2.GL_Q, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR);
local1.glTexGenfv(GL2.GL_Q, GL2.GL_OBJECT_PLANE, new float[] { 0.0F, 0.0F, 0.0F, 1.0F }, 0);
@ -125,7 +125,7 @@ public final class WaterMaterialRenderer implements MaterialRenderer {
local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2GL3.GL_SRC1_ALPHA, GL2.GL_PREVIOUS);
local1.glDisable(GL2.GL_TEXTURE_GEN_S);
local1.glDisable(GL2.GL_TEXTURE_GEN_T);
if (Static151.allows3DTextureMapping) {
if (MaterialManager.allows3DTextureMapping) {
local1.glDisable(GL2.GL_TEXTURE_GEN_R);
local1.glDisable(GL2.GL_TEXTURE_GEN_Q);
local1.glDisable(GL2.GL_TEXTURE_3D);
@ -147,8 +147,8 @@ public final class WaterMaterialRenderer implements MaterialRenderer {
local1.glTexEnvfv(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_COLOR, aFloatArray2, 0);
local1.glActiveTexture(GL2.GL_TEXTURE0);
if ((arg0 & 0x1) == 1) {
if (!Static151.allows3DTextureMapping) {
GlRenderer.setTextureId(Static151.anIntArray341[GlRenderer.anInt5323 * 64 / 100 % 64]);
if (!MaterialManager.allows3DTextureMapping) {
GlRenderer.setTextureId(MaterialManager.anIntArray341[GlRenderer.anInt5323 * 64 / 100 % 64]);
} else if (this.anInt4442 != GlRenderer.anInt5323) {
this.aFloatArray23[0] = 0.0F;
this.aFloatArray23[1] = 0.0F;
@ -157,14 +157,14 @@ public final class WaterMaterialRenderer implements MaterialRenderer {
local1.glTexGenfv(GL2.GL_R, GL2.GL_OBJECT_PLANE, this.aFloatArray23, 0);
this.anInt4442 = GlRenderer.anInt5323;
}
} else if (Static151.allows3DTextureMapping) {
} else if (MaterialManager.allows3DTextureMapping) {
this.aFloatArray23[0] = 0.0F;
this.aFloatArray23[1] = 0.0F;
this.aFloatArray23[2] = 0.0F;
this.aFloatArray23[3] = 0.0F;
local1.glTexGenfv(GL2.GL_R, GL2.GL_OBJECT_PLANE, this.aFloatArray23, 0);
} else {
GlRenderer.setTextureId(Static151.anIntArray341[0]);
GlRenderer.setTextureId(MaterialManager.anIntArray341[0]);
}
}