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https://gitlab.com/2009scape/rt4-client.git
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Placeholder names for Class106
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parent
bd10ece252
commit
b6b74ceb36
12 changed files with 166 additions and 179 deletions
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@ -92,8 +92,8 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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local5.glRotatef(-((float) MaterialManager.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
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local5.glRotatef(-180.0F, 1.0F, 0.0F, 0.0F);
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local5.glMatrixMode(GL2.GL_MODELVIEW);
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if (!Static151.allows3DTextureMapping) {
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local5.glBindTexture(GL2.GL_TEXTURE_2D, Static151.anIntArray341[(int) ((float) (GlRenderer.anInt5323 * 64) * 0.005F) % 64]);
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if (!MaterialManager.allows3DTextureMapping) {
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local5.glBindTexture(GL2.GL_TEXTURE_2D, MaterialManager.anIntArray341[(int) ((float) (GlRenderer.anInt5323 * 64) * 0.005F) % 64]);
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}
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local5.glActiveTexture(GL2.GL_TEXTURE0);
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if (this.anInt4829 == GlRenderer.anInt5323) {
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@ -105,7 +105,7 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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local5.glProgramLocalParameter4fvARB(GL2.GL_VERTEX_PROGRAM_ARB, local87, this.aFloatBuffer1);
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local85 += 4;
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}
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if (Static151.allows3DTextureMapping) {
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if (MaterialManager.allows3DTextureMapping) {
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local5.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 65, (float) GlRenderer.anInt5323 * 0.005F, 0.0F, 0.0F, 1.0F);
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} else {
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local5.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 65, 0.0F, 0.0F, 0.0F, 1.0F);
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@ -119,8 +119,8 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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this.anInt4831 = local1.glGenLists(2);
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local1.glNewList(this.anInt4831, GL2.GL_COMPILE);
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local1.glActiveTexture(GL2.GL_TEXTURE1);
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if (Static151.allows3DTextureMapping) {
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local1.glBindTexture(GL2.GL_TEXTURE_3D, Static151.anInt3587);
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if (MaterialManager.allows3DTextureMapping) {
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local1.glBindTexture(GL2.GL_TEXTURE_3D, MaterialManager.texture3D);
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}
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_ADD);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_ALPHA, GL2.GL_REPLACE);
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@ -137,7 +137,7 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_ALPHA, GL2.GL_MODULATE);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_ALPHA, GL2.GL_TEXTURE);
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local1.glDisable(Static151.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local1.glDisable(MaterialManager.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local1.glActiveTexture(GL2.GL_TEXTURE0);
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local1.glBindProgramARB(GL2.GL_VERTEX_PROGRAM_ARB, 0);
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local1.glDisable(GL2.GL_VERTEX_PROGRAM_ARB);
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@ -169,9 +169,9 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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@Pc(5) GL2 local5 = GlRenderer.gl;
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local5.glActiveTexture(GL2.GL_TEXTURE1);
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if ((arg0 & 0x80) == 0) {
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local5.glEnable(Static151.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local5.glEnable(MaterialManager.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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} else {
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local5.glDisable(Static151.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local5.glDisable(MaterialManager.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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}
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local5.glActiveTexture(GL2.GL_TEXTURE0);
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if ((arg0 & 0x40) == 0) {
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