Created TypeList classes and moved static members to them

This commit is contained in:
Pazaz 2022-04-25 02:11:03 -04:00
parent 6ba1f2f808
commit b3a5fdbec9
356 changed files with 6604 additions and 6652 deletions

View file

@ -298,7 +298,7 @@ public final class GlTile extends Node {
this.aByteBuffer3.position(28);
local257.glTexCoordPointer(2, GL2.GL_FLOAT, local282, this.aByteBuffer3);
if (this.aBoolean139) {
local257.glClientActiveTexture(Static275.method4607());
local257.glClientActiveTexture(UnderwaterMaterialRenderer.method4607());
this.aByteBuffer3.position(36);
local257.glTexCoordPointer(1, GL2.GL_FLOAT, local282, this.aByteBuffer3);
local257.glClientActiveTexture(GL2.GL_TEXTURE0);
@ -312,7 +312,7 @@ public final class GlTile extends Node {
}
local257.glTexCoordPointer(2, GL2.GL_FLOAT, local282, 28L);
if (this.aBoolean139) {
local257.glClientActiveTexture(Static275.method4607());
local257.glClientActiveTexture(UnderwaterMaterialRenderer.method4607());
local257.glTexCoordPointer(1, GL2.GL_FLOAT, local282, 36L);
local257.glClientActiveTexture(GL2.GL_TEXTURE0);
}