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https://gitlab.com/2009scape/rt4-client.git
synced 2025-12-19 21:10:19 -07:00
Created TypeList classes and moved static members to them
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parent
6ba1f2f808
commit
b3a5fdbec9
356 changed files with 6604 additions and 6652 deletions
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@ -178,7 +178,7 @@ public final class GlTexture extends SecondaryNode {
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if (this.textureId == -1) {
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@Pc(53) int[] temp = new int[1];
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gl.glGenTextures(1, temp, 0);
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this.anInt5492 = Static63.contextId;
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this.anInt5492 = GlCleaner.contextId;
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this.textureId = temp[0];
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GlRenderer.setTextureId(this.textureId);
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@Pc(82) ByteBuffer pixels = ByteBuffer.wrap(this.aClass88_1.method2728(size, size, this.aBoolean288, arg1, 0.7D, arg0));
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@ -215,7 +215,7 @@ public final class GlTexture extends SecondaryNode {
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_GENERATE_MIPMAP, GL2.GL_TRUE);
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// gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA8, size, size, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels);
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Static63.onCardTexture += pixels.limit() * 4 / 3 - this.textureSize;
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GlCleaner.onCardTexture += pixels.limit() * 4 / 3 - this.textureSize;
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this.textureSize = pixels.limit() * 4 / 3;
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} else if (this.anInt5489 == 1) {
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@Pc(129) int local129 = 0;
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@ -225,7 +225,7 @@ public final class GlTexture extends SecondaryNode {
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if (size == 0) {
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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Static63.onCardTexture += pixels.limit() * 4 / 3 - this.textureSize;
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GlCleaner.onCardTexture += pixels.limit() * 4 / 3 - this.textureSize;
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this.textureSize = pixels.limit() * 4 / 3;
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break;
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}
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@ -235,7 +235,7 @@ public final class GlTexture extends SecondaryNode {
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gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA, size, size, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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Static63.onCardTexture += pixels.limit() - this.textureSize;
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GlCleaner.onCardTexture += pixels.limit() - this.textureSize;
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this.textureSize = pixels.limit();
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}
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, this.aBoolean285 ? GL2.GL_REPEAT : GL2.GL_CLAMP_TO_EDGE);
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@ -308,7 +308,7 @@ public final class GlTexture extends SecondaryNode {
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@Override
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public final void finalize() throws Throwable {
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if (this.textureId != -1) {
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Static63.method1485(this.textureId, this.textureSize, this.anInt5492);
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GlCleaner.method1485(this.textureId, this.textureSize, this.anInt5492);
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this.textureSize = 0;
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this.textureId = -1;
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}
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