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0b44eca4ba
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278 changed files with 22710 additions and 22769 deletions
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@ -1,20 +1,21 @@
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package rt4;
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import java.nio.ByteBuffer;
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import com.jogamp.opengl.*;
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import com.jogamp.opengl.GL2;
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import org.openrs2.deob.annotation.OriginalArg;
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import org.openrs2.deob.annotation.OriginalClass;
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import org.openrs2.deob.annotation.OriginalMember;
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import org.openrs2.deob.annotation.Pc;
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import java.nio.ByteBuffer;
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@OriginalClass("client!wg")
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public final class UnderwaterMaterialRenderer implements MaterialRenderer {
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@OriginalMember(owner = "client!wg", name = "b", descriptor = "Z")
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public static boolean aBoolean308 = false;
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@OriginalMember(owner = "client!nh", name = "Z", descriptor = "I")
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@OriginalMember(owner = "client!wg", name = "b", descriptor = "Z")
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public static boolean aBoolean308 = false;
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@OriginalMember(owner = "client!nh", name = "Z", descriptor = "I")
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public static int anInt3241 = 128;
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@OriginalMember(owner = "client!wg", name = "c", descriptor = "I")
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@OriginalMember(owner = "client!wg", name = "c", descriptor = "I")
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private int anInt5805 = -1;
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@OriginalMember(owner = "client!wg", name = "a", descriptor = "[F")
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@ -66,33 +67,34 @@ public final class UnderwaterMaterialRenderer implements MaterialRenderer {
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local1.glClientActiveTexture(GL2.GL_TEXTURE0);
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}
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@OriginalMember(owner = "client!mf", name = "a", descriptor = "()V")
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public static void applyFogFade() {
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@Pc(1) GL2 gl = GlRenderer.gl;
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gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
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GlRenderer.setLightingEnabled(false);
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gl.glDisable(GL2.GL_DEPTH_TEST);
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gl.glPushAttrib(GL2.GL_FOG_BIT);
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gl.glFogf(GL2.GL_FOG_START, (float) GlobalConfig.VIEW_DISTANCE - (GlobalConfig.VIEW_FADE_DISTANCE * 2.0f));
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GlRenderer.disableDepthMask();
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try {
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for (@Pc(19) int i = 0; i < SceneGraph.surfaceHdTiles[0].length; i++) {
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@Pc(31) GlTile tile = SceneGraph.surfaceHdTiles[0][i];
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if (tile.texture >= 0 && Rasteriser.textureProvider.getMaterialType(tile.texture) == MaterialManager.WATER) {
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gl.glColor4fv(ColorUtils.getRgbFloat(tile.underwaterColor), 0);
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@Pc(57) float f = 201.5F - (tile.blend ? 1.0F : 0.5F);
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tile.method1944(SceneGraph.tiles, f, true);
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}
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}
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} catch (Exception ignored) {}
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gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
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GlRenderer.restoreLighting();
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gl.glEnable(GL2.GL_DEPTH_TEST);
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gl.glPopAttrib();
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GlRenderer.enableDepthMask();
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}
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@OriginalMember(owner = "client!mf", name = "a", descriptor = "()V")
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public static void applyFogFade() {
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@Pc(1) GL2 gl = GlRenderer.gl;
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gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
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GlRenderer.setLightingEnabled(false);
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gl.glDisable(GL2.GL_DEPTH_TEST);
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gl.glPushAttrib(GL2.GL_FOG_BIT);
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gl.glFogf(GL2.GL_FOG_START, (float) GlobalConfig.VIEW_DISTANCE - (GlobalConfig.VIEW_FADE_DISTANCE * 2.0f));
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GlRenderer.disableDepthMask();
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try {
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for (@Pc(19) int i = 0; i < SceneGraph.surfaceHdTiles[0].length; i++) {
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@Pc(31) GlTile tile = SceneGraph.surfaceHdTiles[0][i];
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if (tile.texture >= 0 && Rasteriser.textureProvider.getMaterialType(tile.texture) == MaterialManager.WATER) {
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gl.glColor4fv(ColorUtils.getRgbFloat(tile.underwaterColor), 0);
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@Pc(57) float f = 201.5F - (tile.blend ? 1.0F : 0.5F);
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tile.method1944(SceneGraph.tiles, f, true);
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}
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}
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} catch (Exception ignored) {
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}
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gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
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GlRenderer.restoreLighting();
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gl.glEnable(GL2.GL_DEPTH_TEST);
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gl.glPopAttrib();
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GlRenderer.enableDepthMask();
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}
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@OriginalMember(owner = "client!wg", name = "d", descriptor = "()V")
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@OriginalMember(owner = "client!wg", name = "d", descriptor = "()V")
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private void method4606() {
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@Pc(1) GL2 local1 = GlRenderer.gl;
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this.anInt5806 = local1.glGenLists(2);
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@ -108,7 +110,7 @@ public final class UnderwaterMaterialRenderer implements MaterialRenderer {
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local1.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_EYE_LINEAR);
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local1.glTexGeni(GL2.GL_T, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_EYE_LINEAR);
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local1.glTexGeni(GL2.GL_Q, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR);
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local1.glTexGenfv(GL2.GL_Q, GL2.GL_OBJECT_PLANE, new float[] { 0.0F, 0.0F, 0.0F, 1.0F }, 0);
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local1.glTexGenfv(GL2.GL_Q, GL2.GL_OBJECT_PLANE, new float[]{0.0F, 0.0F, 0.0F, 1.0F}, 0);
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local1.glEnable(GL2.GL_TEXTURE_GEN_S);
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local1.glEnable(GL2.GL_TEXTURE_GEN_T);
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local1.glEnable(GL2.GL_TEXTURE_GEN_R);
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@ -143,7 +145,7 @@ public final class UnderwaterMaterialRenderer implements MaterialRenderer {
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local1.glActiveTexture(GL2.GL_TEXTURE2);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
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}
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local1.glTexEnvfv(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_COLOR, new float[] { 0.0F, 1.0F, 0.0F, 1.0F }, 0);
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local1.glTexEnvfv(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_COLOR, new float[]{0.0F, 1.0F, 0.0F, 1.0F}, 0);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC2_RGB, GL2.GL_CONSTANT);
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