Normalize camera movement rounding, created Camera class

This commit is contained in:
Pazaz 2022-04-23 12:45:52 -04:00
parent 143d14e960
commit 9701d3d1c8
17 changed files with 122 additions and 86 deletions

View file

@ -51,16 +51,20 @@ public final class Static250 {
for (@Pc(93) int local93 = 0; local93 < Static182.keyQueueSize; local93++) {
@Pc(104) int code = Static227.keyCodes[local93];
if (code == Keyboard.KEY_UP) {
Static72.pitchTarget = (int)Static72.pitchTarget + 47 & 0xFFFFFFF0;
Camera.pitchDirection = 1;
Camera.pitchTarget = Camera.getPitch() + 47 & 0xFFFFFFF0;
} else if (code == Keyboard.KEY_DOWN) {
Static72.pitchTarget = (int)Static72.pitchTarget - 17 & 0xFFFFFFF0;
Camera.pitchDirection = 0;
Camera.pitchTarget = Camera.getPitch() - 17 & 0xFFFFFFF0;
} else if (code == Keyboard.KEY_LEFT) {
Static57.yawTarget = (int)Static57.yawTarget - 65 & 0xFFFFFF80;
Camera.yawDirection = 1;
Camera.yawTarget = Camera.getYaw() - 65 & 0xFFFFFF80;
} else if (code == Keyboard.KEY_RIGHT) {
Static57.yawTarget = (int)Static57.yawTarget + 191 & 0xFFFFFF80;
Camera.yawDirection = 0;
Camera.yawTarget = Camera.getYaw() + 191 & 0xFFFFFF80;
}
}
Static87.clampCameraAngle();
Camera.clampCameraAngle();
}
}
}