Begin basic playground code, eventually will become a model viewer

This commit is contained in:
Pazaz 2022-04-25 06:09:02 -04:00
parent 153d8569b5
commit 8fb5b3fc75
10 changed files with 121 additions and 34 deletions

View file

@ -73,8 +73,6 @@ public final class client extends GameShell {
public static BufferedFile uid;
@OriginalMember(owner = "client!tl", name = "d", descriptor = "I")
public static int gameState = 0;
@OriginalMember(owner = "client!vd", name = "w", descriptor = "Lclient!vk;")
public static FrameBuffer frameBuffer;
@OriginalMember(owner = "client!id", name = "f", descriptor = "Z")
public static boolean clean = false;
@OriginalMember(owner = "client!bl", name = "P", descriptor = "I")
@ -710,7 +708,7 @@ public final class client extends GameShell {
local388 = GameShell.canvas.getGraphics();
for (local84 = 0; local84 < InterfaceList.anInt766; local84++) {
if (InterfaceList.rectangleRedraw[local84]) {
frameBuffer.drawAt(Static224.anIntArray443[local84], Static264.anIntArray410[local84], Static67.anIntArray320[local84], local388, Static50.anIntArray133[local84]);
SoftwareRaster.frameBuffer.drawAt(Static224.anIntArray443[local84], Static264.anIntArray410[local84], Static67.anIntArray320[local84], local388, Static50.anIntArray133[local84]);
InterfaceList.rectangleRedraw[local84] = false;
}
}
@ -720,7 +718,7 @@ public final class client extends GameShell {
} else if (gameState != 0) {
try {
local388 = GameShell.canvas.getGraphics();
frameBuffer.draw(local388);
SoftwareRaster.frameBuffer.draw(local388);
for (local84 = 0; local84 < InterfaceList.anInt766; local84++) {
InterfaceList.rectangleRedraw[local84] = false;
}