Fixed player level colors in mini menu

This commit is contained in:
Pazaz 2022-05-04 02:59:24 -04:00
parent 1c0b9b1755
commit 8dc27ef51e
5 changed files with 51 additions and 53 deletions

View file

@ -53,7 +53,7 @@ public final class Player extends PathingEntity {
public int combatLevel = 0;
@OriginalMember(owner = "client!e", name = "Fc", descriptor = "I")
public int anInt1656 = 0;
public int combatLevelWithSummoning = 0;
@OriginalMember(owner = "client!e", name = "Cc", descriptor = "I")
public int anInt1654 = -1;
@ -68,13 +68,13 @@ public final class Player extends PathingEntity {
public int anInt1658 = -1;
@OriginalMember(owner = "client!e", name = "Sc", descriptor = "I")
public int anInt1667 = -1;
public int combatRange = -1;
@OriginalMember(owner = "client!e", name = "Oc", descriptor = "Z")
public boolean aBoolean98 = false;
@OriginalMember(owner = "client!e", name = "Xc", descriptor = "I")
public int anInt1671 = 0;
public int skill = 0;
@OriginalMember(owner = "client!e", name = "Vc", descriptor = "I")
public int anInt1669 = -1;
@ -262,15 +262,15 @@ public final class Player extends PathingEntity {
this.username = Base37.decode37(local236).toTitleCase();
this.combatLevel = arg0.g1();
if (local37) {
this.anInt1671 = arg0.g2();
this.anInt1656 = this.combatLevel;
this.anInt1667 = -1;
this.skill = arg0.g2();
this.combatLevelWithSummoning = this.combatLevel;
this.combatRange = -1;
} else {
this.anInt1671 = 0;
this.anInt1656 = arg0.g1();
this.anInt1667 = arg0.g1();
if (this.anInt1667 == 255) {
this.anInt1667 = -1;
this.skill = 0;
this.combatLevelWithSummoning = arg0.g1();
this.combatRange = arg0.g1();
if (this.combatRange == 255) {
this.combatRange = -1;
}
}
local134 = this.soundRadius;