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Hopefully better scaling behavior for normal DPIs
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3 changed files with 23 additions and 5 deletions
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@ -755,8 +755,8 @@ public final class GlRenderer {
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@OriginalMember(owner = "client!gi", name = "b", descriptor = "()V")
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private static void resizeViewport() {
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gl.glViewport((int) (leftMargin * GameShell.canvasScale), (int) (topMargin * GameShell.canvasScale - 0.5d),
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(int) (viewportWidth * GameShell.canvasScale), (int) (viewportHeight * GameShell.canvasScale - 0.5d));
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gl.glViewport((int) (leftMargin * GameShell.canvasScale + GameShell.subpixelX), (int) (topMargin * GameShell.canvasScale + GameShell.subpixelY),
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(int) (viewportWidth * GameShell.canvasScale + GameShell.subpixelX), (int) (viewportHeight * GameShell.canvasScale + GameShell.subpixelY));
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}
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@OriginalMember(owner = "client!tf", name = "a", descriptor = "(IIIIII)V")
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