Renamed Static239 to GlRenderer, started refactoring

This commit is contained in:
Pazaz 2022-04-20 16:38:18 -04:00
parent ddbfcb0e86
commit 8119ba8336
125 changed files with 962 additions and 962 deletions

View file

@ -27,7 +27,7 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
@OriginalMember(owner = "client!ob", name = "a", descriptor = "(I)V")
@Override
public final void method4604(@OriginalArg(0) int arg0) {
@Pc(7) GL2 local7 = Static239.gl;
@Pc(7) GL2 local7 = GlRenderer.gl;
@Pc(18) float local18 = (float) ((arg0 >> 3 & 0x3) + 1) * 0.01F;
@Pc(27) float local27 = -0.01F * (float) ((arg0 & 0x3) + 1);
@Pc(36) float local36 = (arg0 & 0x40) == 0 ? 4.8828125E-4F : 9.765625E-4F;
@ -52,20 +52,20 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
local7.glRotatef((float) Static59.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
local7.glTranslatef((float) -Static12.anInt406, (float) -Static199.anInt4675, (float) -Static230.anInt5158);
local7.glTexGenfv(GL2.GL_S, GL2.GL_EYE_PLANE, this.aFloatArray21, 0);
this.aFloatArray21[3] = local27 * (float) Static239.anInt5323;
this.aFloatArray21[3] = local27 * (float) GlRenderer.anInt5323;
this.aFloatArray21[0] = 0.0F;
this.aFloatArray21[2] = 0.0F;
this.aFloatArray21[1] = local36;
local7.glTexGenfv(GL2.GL_T, GL2.GL_EYE_PLANE, this.aFloatArray21, 0);
local7.glPopMatrix();
if (Static151.aBoolean176) {
this.aFloatArray21[3] = (float) Static239.anInt5323 * local18;
this.aFloatArray21[3] = (float) GlRenderer.anInt5323 * local18;
this.aFloatArray21[1] = 0.0F;
this.aFloatArray21[0] = 0.0F;
this.aFloatArray21[2] = 0.0F;
local7.glTexGenfv(GL2.GL_R, GL2.GL_OBJECT_PLANE, this.aFloatArray21, 0);
} else {
@Pc(189) int local189 = (int) ((float) Static239.anInt5323 * local18 * 64.0F);
@Pc(189) int local189 = (int) ((float) GlRenderer.anInt5323 * local18 * 64.0F);
local7.glBindTexture(GL2.GL_TEXTURE_2D, Static151.anIntArray340[local189 % 64]);
}
local7.glActiveTexture(GL2.GL_TEXTURE0);
@ -74,20 +74,20 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
@OriginalMember(owner = "client!ob", name = "a", descriptor = "()V")
@Override
public final void method4602() {
@Pc(1) GL2 local1 = Static239.gl;
@Pc(1) GL2 local1 = GlRenderer.gl;
local1.glCallList(this.anInt4236 + 1);
}
@OriginalMember(owner = "client!ob", name = "b", descriptor = "()V")
@Override
public final void method4603() {
@Pc(5) GL2 local5 = Static239.gl;
@Pc(5) GL2 local5 = GlRenderer.gl;
local5.glCallList(this.anInt4236);
}
@OriginalMember(owner = "client!ob", name = "b", descriptor = "(I)V")
private void method3307() {
@Pc(3) GL2 local3 = Static239.gl;
@Pc(3) GL2 local3 = GlRenderer.gl;
this.anInt4236 = local3.glGenLists(2);
local3.glNewList(this.anInt4236, GL2.GL_COMPILE);
local3.glActiveTexture(GL2.GL_TEXTURE1);