Renamed Static239 to GlRenderer, started refactoring

This commit is contained in:
Pazaz 2022-04-20 16:38:18 -04:00
parent ddbfcb0e86
commit 8119ba8336
125 changed files with 962 additions and 962 deletions

View file

@ -28,7 +28,7 @@ public final class Static182 {
@OriginalMember(owner = "client!oj", name = "a", descriptor = "(BZLclient!rk;)V")
public static void method3359(@OriginalArg(1) boolean arg0, @OriginalArg(2) Font arg1) {
@Pc(9) int local9;
if (Static239.aBoolean269 || arg0) {
if (GlRenderer.enabled || arg0) {
local9 = Static254.anInt5554;
@Pc(15) int local15 = local9 * 956 / 503;
Static78.aClass3_Sub2_Sub1_3.method1419((Static48.anInt1448 - local15) / 2, 0, local15, local9);
@ -36,7 +36,7 @@ public final class Static182 {
}
arg1.method2875(LocalizedText.GAME0_LOADING, Static48.anInt1448 / 2, Static254.anInt5554 / 2 - 26, 16777215, -1);
local9 = Static254.anInt5554 / 2 - 18;
if (Static239.aBoolean269) {
if (GlRenderer.enabled) {
Static46.method1179(Static48.anInt1448 / 2 - 152, local9, 304, 34, 9179409);
Static46.method1179(Static48.anInt1448 / 2 - 151, local9 - -1, 302, 32, 0);
Static46.method1186(Static48.anInt1448 / 2 - 150, local9 + 2, Static199.anInt4670 * 3, 30, 9179409);