Renamed Static239 to GlRenderer, started refactoring

This commit is contained in:
Pazaz 2022-04-20 16:38:18 -04:00
parent ddbfcb0e86
commit 8119ba8336
125 changed files with 962 additions and 962 deletions

View file

@ -115,7 +115,7 @@ public final class Class45 {
@Pc(7) Buffer local7 = new Buffer(this.anInt2018 * 4);
@Pc(15) Buffer local15 = new Buffer(this.anInt2017 * 16);
@Pc(19) int local19;
if (Static239.aBoolean263) {
if (GlRenderer.bigEndian) {
for (local19 = 0; local19 < this.anInt2017; local19++) {
local15.p1(this.aByteArray25[local19]);
local15.p1(this.aByteArray23[local19]);
@ -142,7 +142,7 @@ public final class Class45 {
local7.p4le(this.anIntArray177[local19]);
}
}
if (Static239.aBoolean271) {
if (GlRenderer.arbVboSupported) {
this.aClass155_1 = new GlVertexBufferObject();
@Pc(173) ByteBuffer local173 = ByteBuffer.wrap(local15.data);
this.aClass155_1.method4519(local173);
@ -181,21 +181,21 @@ public final class Class45 {
@OriginalMember(owner = "client!fj", name = "c", descriptor = "()V")
public final void method1556() {
@Pc(1) GL2 local1 = Static239.gl;
if (Static239.aBoolean271) {
@Pc(1) GL2 local1 = GlRenderer.gl;
if (GlRenderer.arbVboSupported) {
this.aClass155_1.method4516();
local1.glInterleavedArrays(GL2.GL_C4UB_V3F, 16, 0L);
Static239.aBoolean265 = false;
GlRenderer.normalArrayEnabled = false;
this.aClass155_2.method4518();
local1.glDrawElements(GL2.GL_TRIANGLES, this.anInt2018, GL2.GL_UNSIGNED_INT, 0L);
return;
}
if (Static239.aBoolean271) {
if (GlRenderer.arbVboSupported) {
local1.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
local1.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
}
local1.glInterleavedArrays(GL2.GL_C4UB_V3F, 16, this.aByteBuffer1);
Static239.aBoolean265 = false;
GlRenderer.normalArrayEnabled = false;
local1.glDrawElements(GL2.GL_TRIANGLES, this.anInt2018, GL2.GL_UNSIGNED_INT, this.aByteBuffer2);
}