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https://gitlab.com/2009scape/rt4-client.git
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Renamed Static239 to GlRenderer, started refactoring
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parent
ddbfcb0e86
commit
8119ba8336
125 changed files with 962 additions and 962 deletions
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@ -158,7 +158,7 @@ public final class Class3_Sub14 extends Node {
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public final void method1943() {
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@Pc(12) Buffer local12 = new Buffer((this.aBoolean139 ? 40 : 36) * this.anInt2483);
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for (@Pc(14) int local14 = 0; local14 < this.anInt2483; local14++) {
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if (Static239.aBoolean263) {
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if (GlRenderer.bigEndian) {
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local12.pFloat((float) this.anIntArray232[local14]);
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local12.pFloat((float) this.anIntArray230[local14]);
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local12.pFloat((float) this.anIntArray229[local14]);
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@ -186,7 +186,7 @@ public final class Class3_Sub14 extends Node {
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}
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}
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}
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if (Static239.aBoolean271) {
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if (GlRenderer.arbVboSupported) {
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@Pc(200) ByteBuffer local200 = ByteBuffer.wrap(local12.data, 0, local12.offset);
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this.aClass155_3 = new GlVertexBufferObject();
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this.aClass155_3.method4519(local200);
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@ -225,7 +225,7 @@ public final class Class3_Sub14 extends Node {
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@Pc(86) int[] local86;
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@Pc(90) int local90;
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@Pc(116) int local116;
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if (Static239.aBoolean263) {
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if (GlRenderer.bigEndian) {
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for (local47 = 0; local47 < this.anInt2489; local47++) {
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local68 = arg0[this.anIntArray231[local47]][this.anIntArray228[local47]][this.anIntArray227[local47]];
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if (local68 != null && local68.aBoolean45) {
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@ -275,23 +275,23 @@ public final class Class3_Sub14 extends Node {
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if (Static95.aClass3_Sub15_3.offset == 0 && Static95.aClass3_Sub15_2.offset == 0) {
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return;
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}
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@Pc(257) GL2 local257 = Static239.gl;
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@Pc(257) GL2 local257 = GlRenderer.gl;
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if (this.anInt2485 == -1 || arg2) {
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Static239.method4177(-1);
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Static27.method766(0, 0);
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GlRenderer.setTextureId(-1);
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Static27.setMaterial(0, 0);
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} else {
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Rasteriser.anInterface1_2.method3227(this.anInt2485);
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}
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@Pc(282) int local282 = this.aBoolean139 ? 40 : 36;
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if (this.aClass155_3 == null) {
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if (Static239.aBoolean271) {
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if (GlRenderer.arbVboSupported) {
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local257.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
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}
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this.aByteBuffer3.position(0);
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local257.glVertexPointer(3, GL2.GL_FLOAT, local282, this.aByteBuffer3);
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this.aByteBuffer3.position(12);
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local257.glColorPointer(4, GL2.GL_UNSIGNED_BYTE, local282, this.aByteBuffer3);
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if (Static178.aBoolean202) {
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if (Static178.highDetailLighting) {
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this.aByteBuffer3.position(16);
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local257.glNormalPointer(GL2.GL_FLOAT, local282, this.aByteBuffer3);
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}
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@ -307,7 +307,7 @@ public final class Class3_Sub14 extends Node {
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this.aClass155_3.method4516();
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local257.glVertexPointer(3, GL2.GL_FLOAT, local282, 0L);
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local257.glColorPointer(4, GL2.GL_UNSIGNED_BYTE, local282, 12L);
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if (Static178.aBoolean202) {
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if (Static178.highDetailLighting) {
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local257.glNormalPointer(GL2.GL_FLOAT, local282, 16L);
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}
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local257.glTexCoordPointer(2, GL2.GL_FLOAT, local282, 28L);
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@ -317,7 +317,7 @@ public final class Class3_Sub14 extends Node {
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local257.glClientActiveTexture(GL2.GL_TEXTURE0);
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}
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}
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if (Static239.aBoolean271) {
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if (GlRenderer.arbVboSupported) {
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local257.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (Static95.aClass3_Sub15_3.offset != 0) {
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@ -328,7 +328,7 @@ public final class Class3_Sub14 extends Node {
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}
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Static95.aByteBuffer5.put(Static95.aClass3_Sub15_3.data, 0, Static95.aClass3_Sub15_3.offset);
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Static95.aByteBuffer5.flip();
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Static239.method4159(arg1);
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GlRenderer.method4159(arg1);
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local257.glDrawElements(GL2.GL_TRIANGLES, Static95.aClass3_Sub15_3.offset / 4, GL2.GL_UNSIGNED_INT, Static95.aByteBuffer5);
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}
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if (Static95.aClass3_Sub15_2.offset == 0) {
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@ -341,10 +341,10 @@ public final class Class3_Sub14 extends Node {
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}
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Static95.aByteBuffer4.put(Static95.aClass3_Sub15_2.data, 0, Static95.aClass3_Sub15_2.offset);
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Static95.aByteBuffer4.flip();
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Static239.method4159(arg1 - 100.0F);
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Static239.method4178();
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GlRenderer.method4159(arg1 - 100.0F);
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GlRenderer.disableDepthMask();
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local257.glDrawElements(GL2.GL_TRIANGLES, Static95.aClass3_Sub15_2.offset / 4, GL2.GL_UNSIGNED_INT, Static95.aByteBuffer4);
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Static239.method4157();
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GlRenderer.enableDepthMask();
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}
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@OriginalMember(owner = "client!hg", name = "a", descriptor = "(III[I[IZ)I")
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