Refactored a bit of the connection process, added a GlobalConfig class to control behavior

This commit is contained in:
Pazaz 2022-04-20 12:58:48 -04:00
parent ec83b1f868
commit 80c6ba05ff
94 changed files with 592 additions and 578 deletions

View file

@ -179,7 +179,7 @@ public final class Player extends PathingEntity {
Static16.method501();
}
@Pc(102) int local102;
if (Static81.anInt2219 != 0 && local79 < 50) {
if (Static81.modeWhat != 0 && local79 < 50) {
local102 = 50 - local79;
while (Static105.anInt2863 < local102) {
Static51.aByteArrayArray8[Static105.anInt2863] = new byte[102400];