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KondoKit v1.0 Plugin
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20 changed files with 133161 additions and 77 deletions
90
plugin-playground/src/main/kotlin/KondoKit/Helpers.kt
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90
plugin-playground/src/main/kotlin/KondoKit/Helpers.kt
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package KondoKit
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import java.awt.Color
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import java.awt.Dimension
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import javax.swing.JPanel
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object Helpers {
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fun getSpriteId(skillId: Int) : Int {
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return when (skillId) {
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0 -> 197
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1 -> 199
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2 -> 198
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3 -> 203
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4 -> 200
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5 -> 201
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6 -> 202
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7 -> 212
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8 -> 214
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9 -> 208
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10 -> 211
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11 -> 213
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12 -> 207
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13 -> 210
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14 -> 209
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15 -> 205
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16 -> 204
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17 -> 206
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18 -> 216
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19 -> 217
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20 -> 215
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21 -> 220
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22 -> 221
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23 -> 222
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else -> 222
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}
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}
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fun formatHtmlLabelText(text1: String, color1: Color, text2: String, color2: Color): String {
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return "<html><span style='color:rgb(${color1.red},${color1.green},${color1.blue});'>$text1</span>" +
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"<span style='color:rgb(${color2.red},${color2.green},${color2.blue});'>$text2</span></html>"
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}
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fun formatNumber(value: Int): String {
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return when {
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value >= 1_000_000 -> String.format("%.2fM", value / 1_000_000.0)
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value >= 1_000 -> String.format("%.2fK", value / 1_000.0)
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else -> value.toString()
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}
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}
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fun getProgressBarColor(skillId: Int): Color {
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// Straight from runelite
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return when (skillId) {
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0 -> Color(155, 32, 7) // ATTACK
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1 -> Color(98, 119, 190) // DEFENCE
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2 -> Color(4, 149, 90) // STRENGTH
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3 -> Color(131, 126, 126) // HITPOINTS
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4 -> Color(109, 144, 23) // RANGED
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5 -> Color(159, 147, 35) // PRAYER
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6 -> Color(50, 80, 193) // MAGIC
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7 -> Color(112, 35, 134) // COOKING
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8 -> Color(52, 140, 37) // WOODCUTTING
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9 -> Color(3, 141, 125) // FLETCHING
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10 -> Color(106, 132, 164) // FISHING
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11 -> Color(189, 120, 25) // FIREMAKING
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12 -> Color(151, 110, 77) // CRAFTING
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13 -> Color(108, 107, 82) // SMITHING
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14 -> Color(93, 143, 167) // MINING
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15 -> Color(7, 133, 9) // HERBLORE
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16 -> Color(58, 60, 137) // AGILITY
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17 -> Color(108, 52, 87) // THIEVING
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18 -> Color(100, 100, 100) // SLAYER
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19 -> Color(101, 152, 63) // FARMING
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20 -> Color(170, 141, 26) // RUNECRAFT
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21 -> Color(92, 89, 65) // HUNTER
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22 -> Color(130, 116, 95) // CONSTRUCTION
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23 -> Color(150, 50, 50) // Placeholder for any additional skill
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else -> Color(128, 128, 128) // Default grey for unhandled skill IDs
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}
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}
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class Spacer(width: Int = 0, height: Int = 0) : JPanel() {
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init {
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preferredSize = Dimension(width, height)
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maximumSize = preferredSize
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minimumSize = preferredSize
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isOpaque = false
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}
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}
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}
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