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Consolidated a LOT of static classes (first pass)
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parent
9789c5b66e
commit
7ffd30e31c
264 changed files with 7190 additions and 8201 deletions
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@ -184,9 +184,9 @@ public final class UnderwaterMaterialRenderer implements MaterialRenderer {
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local1.glPushMatrix();
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local1.glLoadIdentity();
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local1.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
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local1.glRotatef((float) Static253.anInt5559 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
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local1.glRotatef((float) Static253.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
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local1.glTranslatef((float) -Static253.anInt406, (float) -Static253.anInt4675, (float) -Static253.anInt5158);
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local1.glRotatef((float) MaterialManager.anInt5559 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
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local1.glRotatef((float) MaterialManager.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
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local1.glTranslatef((float) -MaterialManager.anInt406, (float) -MaterialManager.anInt4675, (float) -MaterialManager.anInt5158);
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if (aBoolean308) {
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this.aFloatArray29[0] = 0.001F;
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this.aFloatArray29[1] = 9.0E-4F;
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