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Consolidated a LOT of static classes (first pass)
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9789c5b66e
commit
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264 changed files with 7190 additions and 8201 deletions
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@ -87,9 +87,9 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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local5.glCallList(this.anInt4831);
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local5.glActiveTexture(GL2.GL_TEXTURE1);
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local5.glMatrixMode(GL2.GL_TEXTURE);
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local5.glTranslatef((float) Static253.anInt406, (float) Static253.anInt4675, (float) Static253.anInt5158);
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local5.glRotatef(-((float) Static253.anInt1815 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
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local5.glRotatef(-((float) Static253.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
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local5.glTranslatef((float) MaterialManager.anInt406, (float) MaterialManager.anInt4675, (float) MaterialManager.anInt5158);
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local5.glRotatef(-((float) MaterialManager.anInt1815 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
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local5.glRotatef(-((float) MaterialManager.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
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local5.glRotatef(-180.0F, 1.0F, 0.0F, 0.0F);
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local5.glMatrixMode(GL2.GL_MODELVIEW);
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if (!Static151.allows3DTextureMapping) {
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