Consolidated a LOT of static classes (first pass)

This commit is contained in:
Pazaz 2022-06-27 14:24:48 -04:00
parent 9789c5b66e
commit 7ffd30e31c
264 changed files with 7190 additions and 8201 deletions

View file

@ -87,9 +87,9 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
local5.glCallList(this.anInt4831);
local5.glActiveTexture(GL2.GL_TEXTURE1);
local5.glMatrixMode(GL2.GL_TEXTURE);
local5.glTranslatef((float) Static253.anInt406, (float) Static253.anInt4675, (float) Static253.anInt5158);
local5.glRotatef(-((float) Static253.anInt1815 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
local5.glRotatef(-((float) Static253.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
local5.glTranslatef((float) MaterialManager.anInt406, (float) MaterialManager.anInt4675, (float) MaterialManager.anInt5158);
local5.glRotatef(-((float) MaterialManager.anInt1815 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
local5.glRotatef(-((float) MaterialManager.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
local5.glRotatef(-180.0F, 1.0F, 0.0F, 0.0F);
local5.glMatrixMode(GL2.GL_MODELVIEW);
if (!Static151.allows3DTextureMapping) {