Refactored more CS2 stuff

This commit is contained in:
Pazaz 2022-04-23 02:28:22 -04:00
parent e5eeecd0ad
commit 79fdaf96f8
154 changed files with 1382 additions and 1378 deletions

View file

@ -24,7 +24,7 @@ public final class Static80 {
public static final JagString aClass100_886 = Static28.parse(")3runescape)3com)4l=");
@OriginalMember(owner = "client!gf", name = "N", descriptor = "Z")
public static boolean aBoolean231 = true;
public static boolean removeRoofsSelectively = true;
@OriginalMember(owner = "client!gf", name = "S", descriptor = "[I")
public static final int[] anIntArray419 = new int[] { 0, 2, 2, 2, 1, 1, 2, 2, 1, 3, 1, 1 };
@ -37,36 +37,36 @@ public final class Static80 {
@OriginalMember(owner = "client!gf", name = "a", descriptor = "(Lsignlink!ll;I)V")
public static void read(@OriginalArg(0) SignLink arg0) {
Static113.brightness = 3;
Static53.method1293(true);
aBoolean231 = true;
Static53.setAllVisibleLevels(true);
removeRoofsSelectively = true;
Static99.stereo = true;
Static220.highWaterDetail = true;
Static102.windowMode = 0;
Static22.anInt729 = 0;
Static250.aBoolean283 = true;
Static11.aBoolean15 = true;
Static15.aBoolean33 = true;
Static30.anInt978 = 127;
Static71.aBoolean107 = true;
Static209.aBoolean240 = true;
Static250.showGroundDecorations = true;
Static11.flickeringEffectsOn = true;
Static15.manyIdleAnimations = true;
Static30.ambientSoundsVolume = 127;
Static71.fogEnabled = true;
Static209.characterShadowsOn = true;
Static114.anInt5831 = 0;
Static139.anInt3451 = 2;
Static159.aBoolean189 = true;
Static139.sceneryShadowsType = 2;
Static159.manyGroundTextures = true;
Static178.highDetailLighting = true;
Static12.anInt391 = 255;
Static12.musicVolume = 255;
Static53.highDetailTextures = true;
Static186.antiAliasingMode = 0;
@Pc(48) FileOnDisk local48 = null;
Static125.anInt3104 = 127;
Static125.soundEffectVolume = 127;
if (GameShell.maxMemory >= 96) {
Static76.method1645(2);
Static76.setParticles(2);
} else {
Static76.method1645(0);
Static76.setParticles(0);
}
Static164.anInt3988 = 0;
Static164.lastWorldId = 0;
Static141.buildArea = 0;
Static33.aBoolean63 = false;
Static64.aBoolean111 = true;
Static64.cursorsEnabled = true;
Static164.safeMode = false;
Static127.aBoolean159 = false;
Static214.windowMode = 0;