Refactored more CS2 stuff

This commit is contained in:
Pazaz 2022-04-23 02:28:22 -04:00
parent e5eeecd0ad
commit 79fdaf96f8
154 changed files with 1382 additions and 1378 deletions

View file

@ -36,22 +36,24 @@ public final class Static181 {
}
@OriginalMember(owner = "client!oi", name = "a", descriptor = "(Lclient!ve;B)V")
public static void method3344(@OriginalArg(0) Js5 arg0) {
if (Static18.aBoolean40) {
public static void load(@OriginalArg(0) Js5 archive) {
if (Static18.loaded) {
return;
}
if (GlRenderer.enabled) {
Static46.method1184();
Static46.clear();
} else {
Static129.method2492();
Static129.clear();
}
Static78.aClass3_Sub2_Sub1_3 = Static130.method2514(arg0, Static262.anInt5754);
@Pc(20) int local20 = GameShell.canvasHeight;
@Pc(26) int local26 = local20 * 956 / 503;
Static78.aClass3_Sub2_Sub1_3.method1419((GameShell.canvasWidth - local26) / 2, 0, local26, local20);
Static243.aClass36_1 = Static40.method1010(Static136.anInt3322, arg0);
Static243.aClass36_1.method3336(GameShell.canvasWidth / 2 - Static243.aClass36_1.anInt4270 / 2, 18);
Static18.aBoolean40 = true;
@Pc(20) int height = GameShell.canvasHeight;
@Pc(26) int width = height * 956 / 503;
Static78.titleBg = Static130.loadSpriteAutoDetect(archive, Static262.bgId);
Static78.titleBg.renderResizedTransparent((GameShell.canvasWidth - width) / 2, 0, width, height);
Static243.logo = Static40.loadIndexedSpriteAutoDetect(Static136.logoId, archive);
Static243.logo.renderTransparent(GameShell.canvasWidth / 2 - Static243.logo.width / 2, 18);
Static18.loaded = true;
}
@OriginalMember(owner = "client!oi", name = "b", descriptor = "(II)V")
@ -67,7 +69,7 @@ public final class Static181 {
@OriginalMember(owner = "client!oi", name = "b", descriptor = "(I)V")
public static void method3347() {
Static110.aClass99_15.method3104();
Static110.aClass99_15.clear();
}
@OriginalMember(owner = "client!oi", name = "a", descriptor = "(ILclient!ve;Lclient!ve;Z)V")