Refactored Buffer class

This commit is contained in:
Pazaz 2022-04-19 22:02:27 -04:00
parent 65965ea3a2
commit 6d9afcdc29
165 changed files with 2763 additions and 2728 deletions

View file

@ -57,15 +57,15 @@ public final class GlTexture extends SecondaryNode {
@OriginalMember(owner = "client!uh", name = "<init>", descriptor = "(Lclient!wa;)V")
public GlTexture(@OriginalArg(0) Buffer arg0) {
this.aClass88_1 = new Texture(arg0);
this.aBoolean286 = arg0.method2229() == 1;
this.aBoolean288 = arg0.method2229() == 1;
this.aBoolean285 = arg0.method2229() == 1;
this.aBoolean284 = arg0.method2229() == 1;
@Pc(68) int local68 = arg0.method2229() & 0x3;
this.anInt5485 = arg0.method2186();
this.anInt5497 = arg0.method2186();
@Pc(82) int local82 = arg0.method2229();
arg0.method2229();
this.aBoolean286 = arg0.g1() == 1;
this.aBoolean288 = arg0.g1() == 1;
this.aBoolean285 = arg0.g1() == 1;
this.aBoolean284 = arg0.g1() == 1;
@Pc(68) int local68 = arg0.g1() & 0x3;
this.anInt5485 = arg0.g1s();
this.anInt5497 = arg0.g1s();
@Pc(82) int local82 = arg0.g1();
arg0.g1();
if (local68 == 1) {
this.anInt5486 = 2;
} else if (local68 == 2) {