Started moving around static methods/fields

This commit is contained in:
Pazaz 2022-04-25 00:49:33 -04:00
parent bed128bd19
commit 6ba1f2f808
305 changed files with 5027 additions and 5075 deletions

View file

@ -4,10 +4,7 @@ import org.openrs2.deob.annotation.Pc;
public final class Static48 {
@OriginalMember(owner = "client!dl", name = "e", descriptor = "I")
public static int anInt1449;
@OriginalMember(owner = "client!dl", name = "h", descriptor = "[[Z")
@OriginalMember(owner = "client!dl", name = "h", descriptor = "[[Z")
public static boolean[][] aBooleanArrayArray1;
@OriginalMember(owner = "client!dl", name = "c", descriptor = "I")
@ -22,41 +19,6 @@ public final class Static48 {
Static232.method3991(arg1, arg3, arg2, local35, arg6, local26, arg7, arg5);
}
@OriginalMember(owner = "client!dl", name = "a", descriptor = "(B)Lclient!wa;")
public static Buffer method1196() {
@Pc(4) Buffer local4 = new Buffer(34);
local4.p1(11);
local4.p1(Static113.brightness);
local4.p1(Static162.aBoolean190 ? 1 : 0);
local4.p1(Static80.removeRoofsSelectively ? 1 : 0);
local4.p1(Static250.showGroundDecorations ? 1 : 0);
local4.p1(Static53.highDetailTextures ? 1 : 0);
local4.p1(Static15.manyIdleAnimations ? 1 : 0);
local4.p1(Static11.flickeringEffectsOn ? 1 : 0);
local4.p1(Static159.manyGroundTextures ? 1 : 0);
local4.p1(Static209.characterShadowsOn ? 1 : 0);
local4.p1(Static139.sceneryShadowsType);
local4.p1(Static178.highDetailLighting ? 1 : 0);
local4.p1(Static220.highWaterDetail ? 1 : 0);
local4.p1(Static71.fogEnabled ? 1 : 0);
local4.p1(Static102.windowMode);
local4.p1(Static99.stereo ? 1 : 0);
local4.p1(Static125.soundEffectVolume);
local4.p1(Static12.musicVolume);
local4.p1(Static30.ambientSoundsVolume);
local4.p2(Static114.anInt5831);
local4.p2(Static22.anInt729);
local4.p1(Static76.getParticleSetting());
local4.p4(Static164.lastWorldId);
local4.p1(Static214.windowMode);
local4.p1(Static164.safeMode ? 1 : 0);
local4.p1(Static33.aBoolean63 ? 1 : 0);
local4.p1(Static141.buildArea);
local4.p1(Static127.aBoolean159 ? 1 : 0);
local4.p1(Static64.cursorsEnabled ? 1 : 0);
return local4;
}
@OriginalMember(owner = "client!dl", name = "a", descriptor = "(II)V")
public static void setIdleLoops(@OriginalArg(1) int arg0) {
@Pc(10) Mouse local10 = Static93.instance;