Started moving around static methods/fields

This commit is contained in:
Pazaz 2022-04-25 00:49:33 -04:00
parent bed128bd19
commit 6ba1f2f808
305 changed files with 5027 additions and 5075 deletions

View file

@ -16,13 +16,7 @@ public final class Static141 {
@OriginalMember(owner = "client!lb", name = "u", descriptor = "I")
public static int anInt3469 = 0;
@OriginalMember(owner = "client!lb", name = "v", descriptor = "I")
public static int language = 0;
@OriginalMember(owner = "client!lb", name = "A", descriptor = "I")
public static int buildArea = 0;
@OriginalMember(owner = "client!lb", name = "d", descriptor = "(B)V")
@OriginalMember(owner = "client!lb", name = "d", descriptor = "(B)V")
public static void method2720() {
if (Static153.aClass100_724 != null) {
Static90.method1853(Static153.aClass100_724);
@ -57,19 +51,19 @@ public final class Static141 {
Static76.method1642();
}
Static102.load(Static261.js5Archive13, Static209.js5Archive8);
Static30.load(Static209.js5Archive8);
Sprites.load(Static209.js5Archive8);
Static204.aClass3_Sub2_Sub1_10 = null;
Static39.aClass3_Sub2_Sub1_1 = null;
Static92.aClass3_Sub2_Sub1_6 = null;
Static165.aClass3_Sub2_Sub1_8 = null;
Static181.aClass3_Sub2_Sub1_9 = null;
if (Static244.gameState == 5) {
if (client.gameState == 5) {
Static181.load(Static209.js5Archive8);
}
if (Static244.gameState == 10) {
if (client.gameState == 10) {
Static73.method1596(false);
}
if (Static244.gameState == 30) {
if (client.gameState == 30) {
Static196.setGameState(25);
}
}