Added more CS2 opcodes, need to adopt NXT naming next

This commit is contained in:
Pazaz 2022-05-15 23:47:55 -04:00
parent 3531b1c57c
commit 5f4a83c394
45 changed files with 2725 additions and 601 deletions

View file

@ -21,10 +21,7 @@ public final class Static233 {
@OriginalMember(owner = "client!t", name = "y", descriptor = "I")
public static int loadingScreenState = 0;
@OriginalMember(owner = "client!t", name = "z", descriptor = "I")
public static int anInt5224 = 0;
@OriginalMember(owner = "client!t", name = "C", descriptor = "Lclient!na;")
@OriginalMember(owner = "client!t", name = "C", descriptor = "Lclient!na;")
public static final JagString aClass100_994 = JagString.parse(")3");
@OriginalMember(owner = "client!t", name = "a", descriptor = "(IIIZIII)V")
@ -34,7 +31,7 @@ public final class Static233 {
while (local5.length > local3) {
@Pc(17) MapMarker local17 = local5[local3];
if (local17 != null && local17.type == 2) {
Static198.method1026(arg0 >> 1, arg4, (local17.anInt4046 - Static142.originZ << 7) + local17.anInt4047, local17.anInt4050 * 2, arg2 >> 1, local17.anInt4045 + (local17.targetX - Static225.originX << 7), arg3);
Static198.method1026(arg0 >> 1, arg4, (local17.anInt4046 - Camera.originZ << 7) + local17.anInt4047, local17.anInt4050 * 2, arg2 >> 1, local17.anInt4045 + (local17.targetX - Camera.originX << 7), arg3);
if (Static65.anInt1951 > -1 && client.loop % 20 < 10) {
Sprites.headhints[local17.anInt4048].render(arg1 + Static65.anInt1951 - 12, arg5 + -28 - -Static16.anInt548);
}