Added more CS2 opcodes, need to adopt NXT naming next

This commit is contained in:
Pazaz 2022-05-15 23:47:55 -04:00
parent 3531b1c57c
commit 5f4a83c394
45 changed files with 2725 additions and 601 deletions

View file

@ -1,6 +1,5 @@
package rt4;
import org.openrs2.deob.annotation.OriginalArg;
import org.openrs2.deob.annotation.OriginalMember;
public final class Static141 {
@ -8,19 +7,4 @@ public final class Static141 {
@OriginalMember(owner = "client!lb", name = "z", descriptor = "I")
public static int anInt3473;
@OriginalMember(owner = "client!lb", name = "a", descriptor = "(ZIIIBII)V")
public static void method2722(@OriginalArg(0) boolean arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3, @OriginalArg(5) int arg4, @OriginalArg(6) int arg5) {
Static113.anInt4612 = arg3;
Static231.anInt5203 = arg2;
Static245.anInt5375 = arg5;
Static233.anInt5225 = arg1;
Static248.anInt4232 = arg4;
if (arg0 && Static113.anInt4612 >= 100) {
Static138.renderX = Static245.anInt5375 * 128 + 64;
Static134.renderZ = Static248.anInt4232 * 128 + 64;
Static5.anInt40 = SceneGraph.getTileHeight(Player.level, Static138.renderX, Static134.renderZ) - Static231.anInt5203;
}
Static227.cameraType = 2;
}
}