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Moved around some Static fields/methods, named LocType opcode 74
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95 changed files with 946 additions and 993 deletions
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@ -50,9 +50,9 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
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local7.glPushMatrix();
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local7.glLoadIdentity();
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local7.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
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local7.glRotatef((float) Static254.anInt5559 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
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local7.glRotatef((float) Static59.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
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local7.glTranslatef((float) -Static12.anInt406, (float) -Static199.anInt4675, (float) -Static230.anInt5158);
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local7.glRotatef((float) Static253.anInt5559 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
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local7.glRotatef((float) Static253.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
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local7.glTranslatef((float) -Static253.anInt406, (float) -Static253.anInt4675, (float) -Static253.anInt5158);
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local7.glTexGenfv(GL2.GL_S, GL2.GL_EYE_PLANE, this.aFloatArray21, 0);
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this.aFloatArray21[3] = local27 * (float) GlRenderer.anInt5323;
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this.aFloatArray21[0] = 0.0F;
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