Moved around some Static fields/methods, named LocType opcode 74

This commit is contained in:
Pazaz 2022-06-01 09:05:38 -04:00
parent 82c75b3ec9
commit 5e66d3ba01
95 changed files with 946 additions and 993 deletions

View file

@ -50,9 +50,9 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
local7.glPushMatrix();
local7.glLoadIdentity();
local7.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
local7.glRotatef((float) Static254.anInt5559 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
local7.glRotatef((float) Static59.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
local7.glTranslatef((float) -Static12.anInt406, (float) -Static199.anInt4675, (float) -Static230.anInt5158);
local7.glRotatef((float) Static253.anInt5559 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
local7.glRotatef((float) Static253.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
local7.glTranslatef((float) -Static253.anInt406, (float) -Static253.anInt4675, (float) -Static253.anInt5158);
local7.glTexGenfv(GL2.GL_S, GL2.GL_EYE_PLANE, this.aFloatArray21, 0);
this.aFloatArray21[3] = local27 * (float) GlRenderer.anInt5323;
this.aFloatArray21[0] = 0.0F;