Moved around some Static fields/methods, named LocType opcode 74

This commit is contained in:
Pazaz 2022-06-01 09:05:38 -04:00
parent 82c75b3ec9
commit 5e66d3ba01
95 changed files with 946 additions and 993 deletions

View file

@ -87,9 +87,9 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
local5.glCallList(this.anInt4831);
local5.glActiveTexture(GL2.GL_TEXTURE1);
local5.glMatrixMode(GL2.GL_TEXTURE);
local5.glTranslatef((float) Static12.anInt406, (float) Static199.anInt4675, (float) Static230.anInt5158);
local5.glRotatef(-((float) Static59.anInt1815 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
local5.glRotatef(-((float) Static254.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
local5.glTranslatef((float) Static253.anInt406, (float) Static253.anInt4675, (float) Static253.anInt5158);
local5.glRotatef(-((float) Static253.anInt1815 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
local5.glRotatef(-((float) Static253.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
local5.glRotatef(-180.0F, 1.0F, 0.0F, 0.0F);
local5.glMatrixMode(GL2.GL_MODELVIEW);
if (!Static151.allows3DTextureMapping) {