HD bilinear map filtering

This commit is contained in:
Pazaz 2022-04-27 03:38:46 -04:00
parent f80d7cbb61
commit 5a0caa53ee
2 changed files with 6 additions and 1 deletions

View file

@ -154,7 +154,11 @@ public class GlSprite extends Sprite {
arg8.method1424(1);
@Pc(11) GL2 local11 = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
if (GlobalConfig.BILINEAR_MINIMAP) {
this.method1424(2);
} else {
this.method1424(1);
}
local11.glActiveTexture(GL2.GL_TEXTURE1);
local11.glEnable(GL2.GL_TEXTURE_2D);
local11.glBindTexture(GL2.GL_TEXTURE_2D, arg8.textureId);

View file

@ -47,6 +47,7 @@ public class GlobalConfig {
public static float VIEW_FADE_DISTANCE = ((float) TILE_DISTANCE / 28.0f) * 256.0f;
public static boolean USE_TWEENING = true;
public static boolean BILINEAR_MINIMAP = true;
public static int JS5_RESPONSE_TIMEOUT = 5000;
}