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https://gitlab.com/2009scape/rt4-client.git
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Rename Class119 to WaterMaterialRenderer
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parent
ea2e52accc
commit
3faf6be41a
2 changed files with 3 additions and 3 deletions
169
client/src/main/java/WaterMaterialRenderer.java
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169
client/src/main/java/WaterMaterialRenderer.java
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import java.nio.ByteBuffer;
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import javax.media.opengl.GL;
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import org.openrs2.deob.annotation.OriginalArg;
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import org.openrs2.deob.annotation.OriginalClass;
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import org.openrs2.deob.annotation.OriginalMember;
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import org.openrs2.deob.annotation.Pc;
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@OriginalClass("client!pd")
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public final class WaterMaterialRenderer implements MaterialRenderer {
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@OriginalMember(owner = "client!pd", name = "a", descriptor = "I")
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private int anInt4440 = -1;
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@OriginalMember(owner = "client!pd", name = "c", descriptor = "[F")
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private final float[] aFloatArray23 = new float[4];
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@OriginalMember(owner = "client!pd", name = "d", descriptor = "I")
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private int anInt4441 = -1;
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@OriginalMember(owner = "client!pd", name = "e", descriptor = "I")
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private int anInt4442 = -1;
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@OriginalMember(owner = "client!pd", name = "<init>", descriptor = "()V")
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public WaterMaterialRenderer() {
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this.method3435();
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this.method3437();
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}
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@OriginalMember(owner = "client!pd", name = "d", descriptor = "()V")
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private void method3435() {
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@Pc(2) byte[] local2 = new byte[] { 0, -1 };
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@Pc(12) GL local12 = Static239.aGL1;
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@Pc(15) int[] local15 = new int[1];
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local12.glGenTextures(1, local15, 0);
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local12.glBindTexture(GL.GL_TEXTURE_1D, local15[0]);
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local12.glTexImage1D(GL.GL_TEXTURE_1D, 0, GL.GL_ALPHA, 2, 0, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(local2));
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local12.glTexParameteri(GL.GL_TEXTURE_1D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
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local12.glTexParameteri(GL.GL_TEXTURE_1D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
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local12.glTexParameteri(GL.GL_TEXTURE_1D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
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this.anInt4441 = local15[0];
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}
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@OriginalMember(owner = "client!pd", name = "f", descriptor = "()V")
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private void method3437() {
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@Pc(1) GL local1 = Static239.aGL1;
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this.anInt4440 = local1.glGenLists(2);
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local1.glNewList(this.anInt4440, GL.GL_COMPILE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_OPERAND0_RGB, GL.GL_SRC_COLOR);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC1_RGB, GL.GL_CONSTANT);
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local1.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_RGB_SCALE, 2.0F);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC1_ALPHA, GL.GL_CONSTANT);
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local1.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
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local1.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
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local1.glTexGenfv(GL.GL_S, GL.GL_OBJECT_PLANE, new float[] { 9.765625E-4F, 0.0F, 0.0F, 0.0F }, 0);
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local1.glTexGenfv(GL.GL_T, GL.GL_OBJECT_PLANE, new float[] { 0.0F, 0.0F, 9.765625E-4F, 0.0F }, 0);
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local1.glEnable(GL.GL_TEXTURE_GEN_S);
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local1.glEnable(GL.GL_TEXTURE_GEN_T);
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if (Static151.aBoolean176) {
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local1.glBindTexture(GL.GL_TEXTURE_3D, Static151.anInt3587);
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local1.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
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local1.glTexGeni(GL.GL_Q, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
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local1.glTexGenfv(GL.GL_Q, GL.GL_OBJECT_PLANE, new float[] { 0.0F, 0.0F, 0.0F, 1.0F }, 0);
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local1.glEnable(GL.GL_TEXTURE_GEN_R);
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local1.glEnable(GL.GL_TEXTURE_GEN_Q);
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local1.glEnable(GL.GL_TEXTURE_3D);
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}
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local1.glActiveTexture(GL.GL_TEXTURE1);
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local1.glEnable(GL.GL_TEXTURE_1D);
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local1.glBindTexture(GL.GL_TEXTURE_1D, this.anInt4441);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_RGB, GL.GL_INTERPOLATE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_RGB, GL.GL_CONSTANT);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC2_RGB, GL.GL_TEXTURE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_ALPHA, GL.GL_INTERPOLATE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_ALPHA, GL.GL_CONSTANT);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC2_ALPHA, GL.GL_TEXTURE);
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local1.glEnable(GL.GL_TEXTURE_GEN_S);
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local1.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_EYE_LINEAR);
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local1.glPushMatrix();
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local1.glLoadIdentity();
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local1.glEndList();
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local1.glNewList(this.anInt4440 + 1, GL.GL_COMPILE);
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local1.glActiveTexture(GL.GL_TEXTURE1);
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local1.glDisable(GL.GL_TEXTURE_1D);
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local1.glDisable(GL.GL_TEXTURE_GEN_S);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_RGB, GL.GL_MODULATE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_RGB, GL.GL_TEXTURE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC2_RGB, GL.GL_CONSTANT);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_ALPHA, GL.GL_MODULATE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_ALPHA, GL.GL_TEXTURE);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC2_ALPHA, GL.GL_CONSTANT);
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local1.glActiveTexture(GL.GL_TEXTURE0);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_OPERAND0_RGB, GL.GL_SRC_COLOR);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC1_RGB, GL.GL_PREVIOUS);
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local1.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_RGB_SCALE, 1.0F);
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local1.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC1_ALPHA, GL.GL_PREVIOUS);
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local1.glDisable(GL.GL_TEXTURE_GEN_S);
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local1.glDisable(GL.GL_TEXTURE_GEN_T);
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if (Static151.aBoolean176) {
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local1.glDisable(GL.GL_TEXTURE_GEN_R);
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local1.glDisable(GL.GL_TEXTURE_GEN_Q);
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local1.glDisable(GL.GL_TEXTURE_3D);
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}
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local1.glEndList();
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}
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@OriginalMember(owner = "client!pd", name = "a", descriptor = "()V")
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@Override
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public final void method4602() {
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Static239.aGL1.glCallList(this.anInt4440 + 1);
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}
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@OriginalMember(owner = "client!pd", name = "a", descriptor = "(I)V")
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@Override
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public final void method4604(@OriginalArg(0) int arg0) {
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@Pc(1) GL local1 = Static239.aGL1;
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local1.glActiveTexture(GL.GL_TEXTURE1);
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local1.glTexEnvfv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_COLOR, Static257.aFloatArray2, 0);
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local1.glActiveTexture(GL.GL_TEXTURE0);
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if ((arg0 & 0x1) == 1) {
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if (!Static151.aBoolean176) {
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Static239.method4177(Static151.anIntArray341[Static239.anInt5323 * 64 / 100 % 64]);
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} else if (this.anInt4442 != Static239.anInt5323) {
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this.aFloatArray23[0] = 0.0F;
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this.aFloatArray23[1] = 0.0F;
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this.aFloatArray23[2] = 0.0F;
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this.aFloatArray23[3] = (float) Static239.anInt5323 * 0.005F;
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local1.glTexGenfv(GL.GL_R, GL.GL_OBJECT_PLANE, this.aFloatArray23, 0);
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this.anInt4442 = Static239.anInt5323;
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}
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} else if (Static151.aBoolean176) {
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this.aFloatArray23[0] = 0.0F;
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this.aFloatArray23[1] = 0.0F;
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this.aFloatArray23[2] = 0.0F;
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this.aFloatArray23[3] = 0.0F;
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local1.glTexGenfv(GL.GL_R, GL.GL_OBJECT_PLANE, this.aFloatArray23, 0);
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} else {
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Static239.method4177(Static151.anIntArray341[0]);
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}
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}
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@OriginalMember(owner = "client!pd", name = "b", descriptor = "()V")
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@Override
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public final void method4603() {
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@Pc(1) GL local1 = Static239.aGL1;
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Static239.method4183(2);
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Static239.method4174(2);
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Static239.method4150();
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local1.glCallList(this.anInt4440);
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@Pc(12) float local12 = 2662.4001F;
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local12 += (float) (Static254.anInt5559 - 128) * 0.5F;
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if (local12 >= 3328.0F) {
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local12 = 3327.0F;
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}
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this.aFloatArray23[0] = 0.0F;
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this.aFloatArray23[1] = 0.0F;
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this.aFloatArray23[2] = 1.0F / (local12 - 3328.0F);
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this.aFloatArray23[3] = local12 / (local12 - 3328.0F);
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local1.glTexGenfv(GL.GL_S, GL.GL_EYE_PLANE, this.aFloatArray23, 0);
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local1.glPopMatrix();
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local1.glActiveTexture(GL.GL_TEXTURE0);
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local1.glTexEnvfv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_COLOR, Static188.aFloatArray22, 0);
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}
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@OriginalMember(owner = "client!pd", name = "c", descriptor = "()I")
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@Override
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public final int method4605() {
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return 15;
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}
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}
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