mirror of
https://gitlab.com/2009scape/rt4-client.git
synced 2026-08-25 12:25:18 -06:00
GL renaming, Rendering renaming
This commit is contained in:
parent
059f97cb3e
commit
3e45689d6e
20 changed files with 677 additions and 677 deletions
|
|
@ -37,16 +37,16 @@ public final class Shadow {
|
|||
|
||||
@OriginalMember(owner = "client!wm", name = "<init>", descriptor = "()V")
|
||||
public Shadow() {
|
||||
@Pc(9) GL2 local9 = GlRenderer.gl;
|
||||
@Pc(9) GL2 gl = GlRenderer.gl;
|
||||
@Pc(12) int[] local12 = new int[1];
|
||||
local9.glGenTextures(1, local12, 0);
|
||||
gl.glGenTextures(1, local12, 0);
|
||||
this.anInt5901 = local12[0];
|
||||
GlCleaner.onCardTexture += 16384;
|
||||
GlRenderer.setTextureId(this.anInt5901);
|
||||
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
|
||||
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
|
||||
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
|
||||
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
|
||||
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
|
||||
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
@OriginalMember(owner = "client!wm", name = "a", descriptor = "([[III)V")
|
||||
|
|
@ -157,37 +157,37 @@ public final class Shadow {
|
|||
}
|
||||
local19 += local5 - 128;
|
||||
}
|
||||
@Pc(145) GL2 local145 = GlRenderer.gl;
|
||||
@Pc(145) GL2 gl = GlRenderer.gl;
|
||||
@Pc(148) ByteBuffer local148 = ByteBuffer.wrap(pixels);
|
||||
local148.limit(16384);
|
||||
GlRenderer.setTextureId(this.anInt5901);
|
||||
local145.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_ALPHA, 128, 128, 0, GL2.GL_ALPHA, GL2.GL_UNSIGNED_BYTE, local148);
|
||||
gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_ALPHA, 128, 128, 0, GL2.GL_ALPHA, GL2.GL_UNSIGNED_BYTE, local148);
|
||||
return true;
|
||||
}
|
||||
|
||||
@OriginalMember(owner = "client!wm", name = "b", descriptor = "()V")
|
||||
public final void method4679() {
|
||||
@Pc(1) GL2 local1 = GlRenderer.gl;
|
||||
@Pc(1) GL2 gl = GlRenderer.gl;
|
||||
GlRenderer.setTextureId(this.anInt5901);
|
||||
if (this.aClass155_7 == null) {
|
||||
if (GlRenderer.arbVboSupported) {
|
||||
local1.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
|
||||
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
local1.glInterleavedArrays(GL2.GL_T2F_V3F, 20, this.aByteBuffer12);
|
||||
gl.glInterleavedArrays(GL2.GL_T2F_V3F, 20, this.aByteBuffer12);
|
||||
GlRenderer.normalArrayEnabled = false;
|
||||
} else {
|
||||
this.aClass155_7.bindArray();
|
||||
local1.glInterleavedArrays(GL2.GL_T2F_V3F, 20, 0L);
|
||||
gl.glInterleavedArrays(GL2.GL_T2F_V3F, 20, 0L);
|
||||
GlRenderer.normalArrayEnabled = false;
|
||||
}
|
||||
if (this.aClass155_6 == null) {
|
||||
if (GlRenderer.arbVboSupported) {
|
||||
local1.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
local1.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, this.aByteBuffer11);
|
||||
gl.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, this.aByteBuffer11);
|
||||
} else {
|
||||
this.aClass155_6.bindElementArray();
|
||||
local1.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, 0L);
|
||||
gl.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, 0L);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue