GL renaming, Rendering renaming

This commit is contained in:
woahscam 2023-06-29 16:37:38 -04:00
parent 059f97cb3e
commit 3e45689d6e
20 changed files with 677 additions and 677 deletions

View file

@ -37,16 +37,16 @@ public final class Shadow {
@OriginalMember(owner = "client!wm", name = "<init>", descriptor = "()V")
public Shadow() {
@Pc(9) GL2 local9 = GlRenderer.gl;
@Pc(9) GL2 gl = GlRenderer.gl;
@Pc(12) int[] local12 = new int[1];
local9.glGenTextures(1, local12, 0);
gl.glGenTextures(1, local12, 0);
this.anInt5901 = local12[0];
GlCleaner.onCardTexture += 16384;
GlRenderer.setTextureId(this.anInt5901);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
}
@OriginalMember(owner = "client!wm", name = "a", descriptor = "([[III)V")
@ -157,37 +157,37 @@ public final class Shadow {
}
local19 += local5 - 128;
}
@Pc(145) GL2 local145 = GlRenderer.gl;
@Pc(145) GL2 gl = GlRenderer.gl;
@Pc(148) ByteBuffer local148 = ByteBuffer.wrap(pixels);
local148.limit(16384);
GlRenderer.setTextureId(this.anInt5901);
local145.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_ALPHA, 128, 128, 0, GL2.GL_ALPHA, GL2.GL_UNSIGNED_BYTE, local148);
gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_ALPHA, 128, 128, 0, GL2.GL_ALPHA, GL2.GL_UNSIGNED_BYTE, local148);
return true;
}
@OriginalMember(owner = "client!wm", name = "b", descriptor = "()V")
public final void method4679() {
@Pc(1) GL2 local1 = GlRenderer.gl;
@Pc(1) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.anInt5901);
if (this.aClass155_7 == null) {
if (GlRenderer.arbVboSupported) {
local1.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
}
local1.glInterleavedArrays(GL2.GL_T2F_V3F, 20, this.aByteBuffer12);
gl.glInterleavedArrays(GL2.GL_T2F_V3F, 20, this.aByteBuffer12);
GlRenderer.normalArrayEnabled = false;
} else {
this.aClass155_7.bindArray();
local1.glInterleavedArrays(GL2.GL_T2F_V3F, 20, 0L);
gl.glInterleavedArrays(GL2.GL_T2F_V3F, 20, 0L);
GlRenderer.normalArrayEnabled = false;
}
if (this.aClass155_6 == null) {
if (GlRenderer.arbVboSupported) {
local1.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
}
local1.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, this.aByteBuffer11);
gl.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, this.aByteBuffer11);
} else {
this.aClass155_6.bindElementArray();
local1.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, 0L);
gl.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, 0L);
}
}
}