GL renaming, Rendering renaming

This commit is contained in:
woahscam 2023-06-29 16:37:38 -04:00
parent 059f97cb3e
commit 3e45689d6e
20 changed files with 677 additions and 677 deletions

View file

@ -62,13 +62,13 @@ public class GlSprite extends Sprite {
return;
}
this.anInt1873 = arg0;
@Pc(9) GL2 local9 = GlRenderer.gl;
@Pc(9) GL2 gl = GlRenderer.gl;
if (arg0 == 2) {
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
} else {
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
}
@ -80,47 +80,47 @@ public class GlSprite extends Sprite {
GlRenderer.method4149();
GlRenderer.setTextureId(arg2.textureId);
arg2.method1424(1);
@Pc(11) GL2 local11 = GlRenderer.gl;
@Pc(11) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
local11.glActiveTexture(GL2.GL_TEXTURE1);
local11.glEnable(GL2.GL_TEXTURE_2D);
local11.glBindTexture(GL2.GL_TEXTURE_2D, arg2.textureId);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
gl.glActiveTexture(GL2.GL_TEXTURE1);
gl.glEnable(GL2.GL_TEXTURE_2D);
gl.glBindTexture(GL2.GL_TEXTURE_2D, arg2.textureId);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
@Pc(47) float local47 = (float) (arg0 - GlRaster.clipLeft) / (float) arg2.powerOfTwoWidth;
@Pc(56) float local56 = (float) (arg1 - GlRaster.clipTop) / (float) arg2.powerOfTwoHeight;
@Pc(68) float local68 = (float) (arg0 + this.width - GlRaster.clipLeft) / (float) arg2.powerOfTwoWidth;
@Pc(80) float local80 = (float) (arg1 + this.height - GlRaster.clipTop) / (float) arg2.powerOfTwoHeight;
@Pc(85) int local85 = arg0 + this.anInt1863;
@Pc(90) int local90 = arg1 + this.anInt1861;
local11.glBegin(GL2.GL_TRIANGLE_FAN);
local11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
@Pc(107) float local107 = (float) this.width / (float) this.powerOfTwoWidth;
@Pc(115) float local115 = (float) this.height / (float) this.powerOfTwoHeight;
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local68, local56);
local11.glTexCoord2f(local107, 0.0F);
local11.glVertex2f((float) (local85 + this.width), (float) (GlRenderer.canvasHeight - local90));
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local47, local56);
local11.glTexCoord2f(0.0F, 0.0F);
local11.glVertex2f((float) local85, (float) (GlRenderer.canvasHeight - local90));
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local47, local80);
local11.glTexCoord2f(0.0F, local115);
local11.glVertex2f((float) local85, (float) (GlRenderer.canvasHeight - local90 - this.height));
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local68, local80);
local11.glTexCoord2f(local107, local115);
local11.glVertex2f((float) (local85 + this.width), (float) (GlRenderer.canvasHeight - local90 - this.height));
local11.glEnd();
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
local11.glDisable(GL2.GL_TEXTURE_2D);
local11.glActiveTexture(GL2.GL_TEXTURE0);
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, local68, local56);
gl.glTexCoord2f(local107, 0.0F);
gl.glVertex2f((float) (local85 + this.width), (float) (GlRenderer.canvasHeight - local90));
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, local47, local56);
gl.glTexCoord2f(0.0F, 0.0F);
gl.glVertex2f((float) local85, (float) (GlRenderer.canvasHeight - local90));
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, local47, local80);
gl.glTexCoord2f(0.0F, local115);
gl.glVertex2f((float) local85, (float) (GlRenderer.canvasHeight - local90 - this.height));
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, local68, local80);
gl.glTexCoord2f(local107, local115);
gl.glVertex2f((float) (local85 + this.width), (float) (GlRenderer.canvasHeight - local90 - this.height));
gl.glEnd();
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
gl.glDisable(GL2.GL_TEXTURE_2D);
gl.glActiveTexture(GL2.GL_TEXTURE0);
}
@OriginalMember(owner = "client!cf", name = "c", descriptor = "(IIIII)V")
public final void method1426(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3, @OriginalArg(4) int arg4) {
GlRenderer.method4155();
@Pc(2) GL2 local2 = GlRenderer.gl;
@Pc(2) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
@Pc(16) float local16 = (float) this.width / (float) this.powerOfTwoWidth;
@ -132,17 +132,17 @@ public class GlSprite extends Sprite {
@Pc(53) int local53 = GlRenderer.canvasHeight - arg1 - this.anInt1861;
@Pc(60) int local60 = local53 - this.height * arg4;
@Pc(65) float local65 = (float) arg2 / 256.0F;
local2.glBegin(GL2.GL_TRIANGLE_FAN);
local2.glColor4f(1.0F, 1.0F, 1.0F, local65);
local2.glTexCoord2f(local29, 0.0F);
local2.glVertex2f((float) local46, (float) local53);
local2.glTexCoord2f(0.0F, 0.0F);
local2.glVertex2f((float) local39, (float) local53);
local2.glTexCoord2f(0.0F, local34);
local2.glVertex2f((float) local39, (float) local60);
local2.glTexCoord2f(local29, local34);
local2.glVertex2f((float) local46, (float) local60);
local2.glEnd();
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glColor4f(1.0F, 1.0F, 1.0F, local65);
gl.glTexCoord2f(local29, 0.0F);
gl.glVertex2f((float) local46, (float) local53);
gl.glTexCoord2f(0.0F, 0.0F);
gl.glVertex2f((float) local39, (float) local53);
gl.glTexCoord2f(0.0F, local34);
gl.glVertex2f((float) local39, (float) local60);
gl.glTexCoord2f(local29, local34);
gl.glVertex2f((float) local46, (float) local60);
gl.glEnd();
}
@OriginalMember(owner = "client!cf", name = "a", descriptor = "(IIIIIIIILclient!cf;)V")
@ -153,18 +153,18 @@ public class GlSprite extends Sprite {
GlRenderer.method4149();
GlRenderer.setTextureId(arg8.textureId);
arg8.method1424(1);
@Pc(11) GL2 local11 = GlRenderer.gl;
@Pc(11) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
if (GlobalConfig.BILINEAR_MINIMAP) {
this.method1424(2);
} else {
this.method1424(1);
}
local11.glActiveTexture(GL2.GL_TEXTURE1);
local11.glEnable(GL2.GL_TEXTURE_2D);
local11.glBindTexture(GL2.GL_TEXTURE_2D, arg8.textureId);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
gl.glActiveTexture(GL2.GL_TEXTURE1);
gl.glEnable(GL2.GL_TEXTURE_2D);
gl.glBindTexture(GL2.GL_TEXTURE_2D, arg8.textureId);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
@Pc(43) int local43 = -arg2 / 2;
@Pc(48) int local48 = -arg3 / 2;
@Pc(51) int local51 = -local43;
@ -183,27 +183,27 @@ public class GlSprite extends Sprite {
@Pc(180) int local180 = (arg5 << 16) + (local54 * local84 - local51 * local78);
@Pc(188) float local188 = (float) arg8.width / (float) arg8.powerOfTwoWidth;
@Pc(196) float local196 = (float) arg8.height / (float) arg8.powerOfTwoHeight;
local11.glBegin(GL2.GL_TRIANGLE_FAN);
local11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
@Pc(211) float local211 = (float) this.powerOfTwoWidth * 65536.0F;
@Pc(217) float local217 = (float) (this.powerOfTwoHeight * 65536);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local188, 0.0F);
local11.glTexCoord2f((float) local120 / local211, (float) local132 / local217);
local11.glVertex2f((float) (arg0 + arg2), (float) (GlRenderer.canvasHeight - arg1));
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0.0F, 0.0F);
local11.glTexCoord2f((float) local96 / local211, (float) local108 / local217);
local11.glVertex2f((float) arg0, (float) (GlRenderer.canvasHeight - arg1));
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0.0F, local196);
local11.glTexCoord2f((float) local144 / local211, (float) local156 / local217);
local11.glVertex2f((float) arg0, (float) (GlRenderer.canvasHeight - arg1 - arg3));
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local188, local196);
local11.glTexCoord2f((float) local168 / local211, (float) local180 / local217);
local11.glVertex2f((float) (arg0 + arg2), (float) (GlRenderer.canvasHeight - arg1 - arg3));
local11.glEnd();
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
local11.glDisable(GL2.GL_TEXTURE_2D);
local11.glActiveTexture(GL2.GL_TEXTURE0);
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, local188, 0.0F);
gl.glTexCoord2f((float) local120 / local211, (float) local132 / local217);
gl.glVertex2f((float) (arg0 + arg2), (float) (GlRenderer.canvasHeight - arg1));
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0.0F, 0.0F);
gl.glTexCoord2f((float) local96 / local211, (float) local108 / local217);
gl.glVertex2f((float) arg0, (float) (GlRenderer.canvasHeight - arg1));
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0.0F, local196);
gl.glTexCoord2f((float) local144 / local211, (float) local156 / local217);
gl.glVertex2f((float) arg0, (float) (GlRenderer.canvasHeight - arg1 - arg3));
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, local188, local196);
gl.glTexCoord2f((float) local168 / local211, (float) local180 / local217);
gl.glVertex2f((float) (arg0 + arg2), (float) (GlRenderer.canvasHeight - arg1 - arg3));
gl.glEnd();
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
gl.glDisable(GL2.GL_TEXTURE_2D);
gl.glActiveTexture(GL2.GL_TEXTURE0);
}
@OriginalMember(owner = "client!cf", name = "d", descriptor = "(II)V")
@ -212,23 +212,23 @@ public class GlSprite extends Sprite {
GlRenderer.method4149();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL2 local12 = GlRenderer.gl;
@Pc(12) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
local12.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
gl.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
@Pc(35) float local35 = (float) this.width / (float) this.powerOfTwoWidth;
@Pc(43) float local43 = (float) this.height / (float) this.powerOfTwoHeight;
local12.glBegin(GL2.GL_TRIANGLE_FAN);
local12.glTexCoord2f(0.0F, 0.0F);
local12.glVertex2f((float) this.width, 0.0F);
local12.glTexCoord2f(local35, 0.0F);
local12.glVertex2f(0.0F, 0.0F);
local12.glTexCoord2f(local35, local43);
local12.glVertex2f(0.0F, (float) -this.height);
local12.glTexCoord2f(0.0F, local43);
local12.glVertex2f((float) this.width, (float) -this.height);
local12.glEnd();
local12.glLoadIdentity();
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glTexCoord2f(0.0F, 0.0F);
gl.glVertex2f((float) this.width, 0.0F);
gl.glTexCoord2f(local35, 0.0F);
gl.glVertex2f(0.0F, 0.0F);
gl.glTexCoord2f(local35, local43);
gl.glVertex2f(0.0F, (float) -this.height);
gl.glTexCoord2f(0.0F, local43);
gl.glVertex2f((float) this.width, (float) -this.height);
gl.glEnd();
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!cf", name = "e", descriptor = "(II)V")
@ -237,27 +237,27 @@ public class GlSprite extends Sprite {
GlRenderer.method4149();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL2 local12 = GlRenderer.gl;
@Pc(12) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
local12.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
local12.glCallList(this.anInt1871);
local12.glLoadIdentity();
gl.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
gl.glCallList(this.anInt1871);
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!cf", name = "b", descriptor = "(IIIIII)V")
public final void method1428(@OriginalArg(2) int arg0, @OriginalArg(3) int arg1, @OriginalArg(4) int arg2) {
GlRenderer.method4149();
@Pc(2) GL2 local2 = GlRenderer.gl;
@Pc(2) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(2);
@Pc(15) int local15 = 240 - (this.anInt1863 << 4);
@Pc(22) int local22 = 240 - (this.anInt1861 << 4);
local2.glTranslatef((float) arg0 / 16.0F, (float) GlRenderer.canvasHeight - (float) arg1 / 16.0F, 0.0F);
local2.glRotatef((float) -arg2 * 0.005493164F, 0.0F, 0.0F, 1.0F);
local2.glTranslatef((float) -local15 / 16.0F, (float) local22 / 16.0F, 0.0F);
local2.glCallList(this.anInt1871);
local2.glLoadIdentity();
gl.glTranslatef((float) arg0 / 16.0F, (float) GlRenderer.canvasHeight - (float) arg1 / 16.0F, 0.0F);
gl.glRotatef((float) -arg2 * 0.005493164F, 0.0F, 0.0F, 1.0F);
gl.glTranslatef((float) -local15 / 16.0F, (float) local22 / 16.0F, 0.0F);
gl.glCallList(this.anInt1871);
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!cf", name = "a", descriptor = "(IIII)V")
@ -292,7 +292,7 @@ public class GlSprite extends Sprite {
if (local11 < local21) {
arg3 = ((local11 << 16) + local33 - local15 - 1) / local33;
}
@Pc(123) GL2 local123 = GlRenderer.gl;
@Pc(123) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(2);
@Pc(132) float local132 = (float) arg0;
@ -301,16 +301,16 @@ public class GlSprite extends Sprite {
@Pc(147) float local147 = local142 - (float) arg3;
@Pc(155) float local155 = (float) this.width / (float) this.powerOfTwoWidth;
@Pc(163) float local163 = (float) this.height / (float) this.powerOfTwoHeight;
local123.glBegin(GL2.GL_TRIANGLE_FAN);
local123.glTexCoord2f(local155, 0.0F);
local123.glVertex2f(local137, local142);
local123.glTexCoord2f(0.0F, 0.0F);
local123.glVertex2f(local132, local142);
local123.glTexCoord2f(0.0F, local163);
local123.glVertex2f(local132, local147);
local123.glTexCoord2f(local155, local163);
local123.glVertex2f(local137, local147);
local123.glEnd();
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glTexCoord2f(local155, 0.0F);
gl.glVertex2f(local137, local142);
gl.glTexCoord2f(0.0F, 0.0F);
gl.glVertex2f(local132, local142);
gl.glTexCoord2f(0.0F, local163);
gl.glVertex2f(local132, local147);
gl.glTexCoord2f(local155, local163);
gl.glVertex2f(local137, local147);
gl.glEnd();
}
@OriginalMember(owner = "client!cf", name = "c", descriptor = "(II)V")
@ -319,12 +319,12 @@ public class GlSprite extends Sprite {
GlRenderer.method4149();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL2 local12 = GlRenderer.gl;
@Pc(12) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
local12.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
local12.glCallList(this.anInt1871);
local12.glLoadIdentity();
gl.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
gl.glCallList(this.anInt1871);
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!cf", name = "finalize", descriptor = "()V")
@ -346,19 +346,19 @@ public class GlSprite extends Sprite {
@Override
protected final void method1416(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3, @OriginalArg(4) int arg4, @OriginalArg(5) int arg5) {
GlRenderer.method4149();
@Pc(2) GL2 local2 = GlRenderer.gl;
@Pc(2) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
@Pc(15) int local15 = arg0 - (this.anInt1863 << 4);
@Pc(22) int local22 = arg1 - (this.anInt1861 << 4);
local2.glTranslatef((float) arg2 / 16.0F, (float) GlRenderer.canvasHeight - (float) arg3 / 16.0F, 0.0F);
local2.glRotatef((float) arg4 * 0.005493164F, 0.0F, 0.0F, 1.0F);
gl.glTranslatef((float) arg2 / 16.0F, (float) GlRenderer.canvasHeight - (float) arg3 / 16.0F, 0.0F);
gl.glRotatef((float) arg4 * 0.005493164F, 0.0F, 0.0F, 1.0F);
if (arg5 != 4096) {
local2.glScalef((float) arg5 / 4096.0F, (float) arg5 / 4096.0F, 0.0F);
gl.glScalef((float) arg5 / 4096.0F, (float) arg5 / 4096.0F, 0.0F);
}
local2.glTranslatef((float) -local15 / 16.0F, (float) local22 / 16.0F, 0.0F);
local2.glCallList(this.anInt1871);
local2.glLoadIdentity();
gl.glTranslatef((float) -local15 / 16.0F, (float) local22 / 16.0F, 0.0F);
gl.glCallList(this.anInt1871);
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!cf", name = "b", descriptor = "(IIIII)V")
@ -393,7 +393,7 @@ public class GlSprite extends Sprite {
if (local11 < local21) {
arg3 = ((local11 << 16) + local33 - local15 - 1) / local33;
}
@Pc(123) GL2 local123 = GlRenderer.gl;
@Pc(123) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
@Pc(132) float local132 = (float) arg0;
@ -403,23 +403,23 @@ public class GlSprite extends Sprite {
@Pc(155) float local155 = (float) this.width / (float) this.powerOfTwoWidth;
@Pc(163) float local163 = (float) this.height / (float) this.powerOfTwoHeight;
@Pc(168) float local168 = (float) arg4 / 256.0F;
local123.glBegin(GL2.GL_TRIANGLE_FAN);
local123.glColor4f(1.0F, 1.0F, 1.0F, local168);
local123.glTexCoord2f(local155, 0.0F);
local123.glVertex2f(local137, local142);
local123.glTexCoord2f(0.0F, 0.0F);
local123.glVertex2f(local132, local142);
local123.glTexCoord2f(0.0F, local163);
local123.glVertex2f(local132, local147);
local123.glTexCoord2f(local155, local163);
local123.glVertex2f(local137, local147);
local123.glEnd();
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glColor4f(1.0F, 1.0F, 1.0F, local168);
gl.glTexCoord2f(local155, 0.0F);
gl.glVertex2f(local137, local142);
gl.glTexCoord2f(0.0F, 0.0F);
gl.glVertex2f(local132, local142);
gl.glTexCoord2f(0.0F, local163);
gl.glVertex2f(local132, local147);
gl.glTexCoord2f(local155, local163);
gl.glVertex2f(local137, local147);
gl.glEnd();
}
@OriginalMember(owner = "client!cf", name = "b", descriptor = "(IIII)V")
public final void method1429(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3) {
GlRenderer.method4149();
@Pc(2) GL2 local2 = GlRenderer.gl;
@Pc(2) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
@Pc(16) float local16 = (float) this.width / (float) this.powerOfTwoWidth;
@ -430,16 +430,16 @@ public class GlSprite extends Sprite {
@Pc(46) int local46 = local39 + this.width * arg2;
@Pc(53) int local53 = GlRenderer.canvasHeight - arg1 - this.anInt1861;
@Pc(60) int local60 = local53 - this.height * arg3;
local2.glBegin(GL2.GL_TRIANGLE_FAN);
local2.glTexCoord2f(local29, 0.0F);
local2.glVertex2f((float) local46, (float) local53);
local2.glTexCoord2f(0.0F, 0.0F);
local2.glVertex2f((float) local39, (float) local53);
local2.glTexCoord2f(0.0F, local34);
local2.glVertex2f((float) local39, (float) local60);
local2.glTexCoord2f(local29, local34);
local2.glVertex2f((float) local46, (float) local60);
local2.glEnd();
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glTexCoord2f(local29, 0.0F);
gl.glVertex2f((float) local46, (float) local53);
gl.glTexCoord2f(0.0F, 0.0F);
gl.glVertex2f((float) local39, (float) local53);
gl.glTexCoord2f(0.0F, local34);
gl.glVertex2f((float) local39, (float) local60);
gl.glTexCoord2f(local29, local34);
gl.glVertex2f((float) local46, (float) local60);
gl.glEnd();
}
@OriginalMember(owner = "client!cf", name = "a", descriptor = "([I)V")
@ -465,15 +465,15 @@ public class GlSprite extends Sprite {
local22 += local32;
}
@Pc(91) ByteBuffer local91 = ByteBuffer.wrap(local20);
@Pc(93) GL2 local93 = GlRenderer.gl;
@Pc(93) GL2 gl = GlRenderer.gl;
if (this.textureId == -1) {
@Pc(100) int[] local100 = new int[1];
local93.glGenTextures(1, local100, 0);
gl.glGenTextures(1, local100, 0);
this.textureId = local100[0];
this.anInt1875 = GlCleaner.contextId;
}
GlRenderer.setTextureId(this.textureId);
local93.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA, this.powerOfTwoWidth, this.powerOfTwoHeight, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, local91);
gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA, this.powerOfTwoWidth, this.powerOfTwoHeight, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, local91);
GlCleaner.onCard2d += local91.limit() - this.anInt1869;
this.anInt1869 = local91.limit();
}
@ -484,35 +484,35 @@ public class GlSprite extends Sprite {
GlRenderer.method4155();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL2 local12 = GlRenderer.gl;
@Pc(12) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
this.method1424(1);
local12.glColor4f(1.0F, 1.0F, 1.0F, (float) arg2 / 256.0F);
local12.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
local12.glCallList(this.anInt1871);
local12.glLoadIdentity();
gl.glColor4f(1.0F, 1.0F, 1.0F, (float) arg2 / 256.0F);
gl.glTranslatef((float) local5, (float) (GlRenderer.canvasHeight - local10), 0.0F);
gl.glCallList(this.anInt1871);
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!cf", name = "a", descriptor = "()V")
private void method1431() {
@Pc(7) float local7 = (float) this.width / (float) this.powerOfTwoWidth;
@Pc(15) float local15 = (float) this.height / (float) this.powerOfTwoHeight;
@Pc(17) GL2 local17 = GlRenderer.gl;
@Pc(17) GL2 gl = GlRenderer.gl;
if (this.anInt1871 == -1) {
this.anInt1871 = local17.glGenLists(1);
this.anInt1871 = gl.glGenLists(1);
this.anInt1875 = GlCleaner.contextId;
}
local17.glNewList(this.anInt1871, GL2.GL_COMPILE);
local17.glBegin(GL2.GL_TRIANGLE_FAN);
local17.glTexCoord2f(local7, 0.0F);
local17.glVertex2f((float) this.width, 0.0F);
local17.glTexCoord2f(0.0F, 0.0F);
local17.glVertex2f(0.0F, 0.0F);
local17.glTexCoord2f(0.0F, local15);
local17.glVertex2f(0.0F, (float) -this.height);
local17.glTexCoord2f(local7, local15);
local17.glVertex2f((float) this.width, (float) -this.height);
local17.glEnd();
local17.glEndList();
gl.glNewList(this.anInt1871, GL2.GL_COMPILE);
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glTexCoord2f(local7, 0.0F);
gl.glVertex2f((float) this.width, 0.0F);
gl.glTexCoord2f(0.0F, 0.0F);
gl.glVertex2f(0.0F, 0.0F);
gl.glTexCoord2f(0.0F, local15);
gl.glVertex2f(0.0F, (float) -this.height);
gl.glTexCoord2f(local7, local15);
gl.glVertex2f((float) this.width, (float) -this.height);
gl.glEnd();
gl.glEndList();
}
}