Refactored GameShell

This commit is contained in:
Pazaz 2022-04-21 01:14:22 -04:00
parent bc7ecce61c
commit 3c58eb3a01
83 changed files with 700 additions and 712 deletions

View file

@ -20,7 +20,7 @@ public final class Static87 {
public static boolean method1802() {
if (Static150.aBoolean175) {
try {
Static9.aClass100_35.method3157(Static71.signLink.anApplet2);
Static9.aClass100_35.method3157(GameShell.signLink.applet);
return true;
} catch (@Pc(14) Throwable local14) {
}
@ -308,7 +308,7 @@ public final class Static87 {
}
local270 = local30.anInt445 + local123;
local276 = local114 + 15;
Static215.aClass3_Sub2_Sub9_32.method2864(Static34.method882(new JagString[] { Static101.aClass100_539, Static123.method2423(Static243.anInt5359) }), local270, local276, 16776960, -1);
Static215.aClass3_Sub2_Sub9_32.method2864(Static34.method882(new JagString[] { Static101.aClass100_539, Static123.method2423(GameShell.framesPerSecond) }), local270, local276, 16776960, -1);
local276 += 15;
@Pc(795) Runtime local795 = Runtime.getRuntime();
local503 = (int) ((local795.totalMemory() - local795.freeMemory()) / 1024L);