Refactored GameShell

This commit is contained in:
Pazaz 2022-04-21 01:14:22 -04:00
parent bc7ecce61c
commit 3c58eb3a01
83 changed files with 700 additions and 712 deletions

View file

@ -46,11 +46,11 @@ public final class Static181 {
Static129.method2492();
}
Static78.aClass3_Sub2_Sub1_3 = Static130.method2514(arg0, Static262.anInt5754);
@Pc(20) int local20 = Static254.anInt5554;
@Pc(20) int local20 = GameShell.canvasHeight;
@Pc(26) int local26 = local20 * 956 / 503;
Static78.aClass3_Sub2_Sub1_3.method1419((Static48.anInt1448 - local26) / 2, 0, local26, local20);
Static78.aClass3_Sub2_Sub1_3.method1419((GameShell.canvasWidth - local26) / 2, 0, local26, local20);
Static243.aClass36_1 = Static40.method1010(Static136.anInt3322, arg0);
Static243.aClass36_1.method3336(Static48.anInt1448 / 2 - Static243.aClass36_1.anInt4270 / 2, 18);
Static243.aClass36_1.method3336(GameShell.canvasWidth / 2 - Static243.aClass36_1.anInt4270 / 2, 18);
Static18.aBoolean40 = true;
}