Basic NPC rendering under playground project

This commit is contained in:
Pazaz 2022-04-25 18:25:21 -04:00
parent 8fb5b3fc75
commit 3a90dfc1b3
43 changed files with 555 additions and 315 deletions

View file

@ -7,10 +7,12 @@ import org.openrs2.deob.annotation.Pc;
public class TitleScreen {
@OriginalMember(owner = "client!cb", name = "cb", descriptor = "Lclient!na;")
public static final JagString aClass100_165 = JagString.parse("titlebg");
@OriginalMember(owner = "client!bh", name = "M", descriptor = "Z")
public static boolean loaded;
@OriginalMember(owner = "client!oi", name = "a", descriptor = "(Lclient!ve;B)V")
public static void load(@OriginalArg(0) Js5 archive) {
if (Static18.loaded) {
if (loaded) {
return;
}
@ -26,14 +28,14 @@ public class TitleScreen {
Static78.titleBg.renderResizedTransparent((GameShell.canvasWidth - width) / 2, 0, width, height);
Static243.logo = Static40.loadIndexedSpriteAutoDetect(Static136.logoId, archive);
Static243.logo.renderTransparent(GameShell.canvasWidth / 2 - Static243.logo.width / 2, 18);
Static18.loaded = true;
loaded = true;
}
@OriginalMember(owner = "client!je", name = "f", descriptor = "(B)V")
public static void clear() {
if (Static18.loaded) {
if (loaded) {
Static243.logo = null;
Static18.loaded = false;
loaded = false;
Static78.titleBg = null;
}
}