Basic NPC rendering under playground project

This commit is contained in:
Pazaz 2022-04-25 18:25:21 -04:00
parent 8fb5b3fc75
commit 3a90dfc1b3
43 changed files with 555 additions and 315 deletions

View file

@ -208,7 +208,7 @@ public final class Static164 {
}
@Pc(176) int local176 = MathUtils.cos[local5.xAngle2d] * local145 >> 16;
@Pc(185) int local185 = MathUtils.sin[local5.xAngle2d] * local145 >> 16;
local60.method4571(local5.yAngle2d, local5.zAngle2d, local5.xAngle2d, local5.xOffset2d, local185 + local5.yOffset2d - local60.method4549() / 2, local5.yOffset2d + local176, -1L);
local60.method4571(local5.yAngle2d, local5.zAngle2d, local5.xAngle2d, local5.xOffset2d, local185 + local5.yOffset2d - local60.getMaxY() / 2, local5.yOffset2d + local176, -1L);
if (arg4 >= 1) {
local133.method303(1);
if (arg4 >= 2) {