Consolidated some more static classes, identified some util functions

This commit is contained in:
Pazaz 2022-06-28 01:29:29 -04:00
parent 8aaa00efd5
commit 2bc60f339b
97 changed files with 3032 additions and 3275 deletions

View file

@ -73,7 +73,7 @@ public final class Shadow {
if (GlRenderer.arbVboSupported) {
@Pc(112) ByteBuffer local112 = ByteBuffer.wrap(local4.data, 0, local4.offset);
this.aClass155_7 = new GlVertexBufferObject();
this.aClass155_7.method4519(local112);
this.aClass155_7.setArrayBuffer(local112);
} else {
this.aByteBuffer12 = ByteBuffer.allocateDirect(local4.offset).order(ByteOrder.nativeOrder());
this.aByteBuffer12.put(local4.data, 0, local4.offset);
@ -102,7 +102,7 @@ public final class Shadow {
if (GlRenderer.arbVboSupported) {
@Pc(293) ByteBuffer local293 = ByteBuffer.wrap(local147.data, 0, local147.offset);
this.aClass155_6 = new GlVertexBufferObject();
this.aClass155_6.method4517(local293);
this.aClass155_6.setElementArrayBuffer(local293);
} else {
this.aByteBuffer11 = ByteBuffer.allocateDirect(local147.offset).order(ByteOrder.nativeOrder());
this.aByteBuffer11.put(local147.data, 0, local147.offset);
@ -176,7 +176,7 @@ public final class Shadow {
local1.glInterleavedArrays(GL2.GL_T2F_V3F, 20, this.aByteBuffer12);
GlRenderer.normalArrayEnabled = false;
} else {
this.aClass155_7.method4516();
this.aClass155_7.bindArray();
local1.glInterleavedArrays(GL2.GL_T2F_V3F, 20, 0L);
GlRenderer.normalArrayEnabled = false;
}
@ -186,7 +186,7 @@ public final class Shadow {
}
local1.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, this.aByteBuffer11);
} else {
this.aClass155_6.method4518();
this.aClass155_6.bindElementArray();
local1.glDrawElements(GL2.GL_TRIANGLES, 384, GL2.GL_UNSIGNED_INT, 0L);
}
}