Consolidated some more static classes, identified some util functions

This commit is contained in:
Pazaz 2022-06-28 01:29:29 -04:00
parent 8aaa00efd5
commit 2bc60f339b
97 changed files with 3032 additions and 3275 deletions

View file

@ -12,16 +12,16 @@ import java.nio.ByteBuffer;
public final class GlVertexBufferObject {
@OriginalMember(owner = "client!vi", name = "a", descriptor = "I")
private int anInt5760;
private int id;
@OriginalMember(owner = "client!vi", name = "b", descriptor = "I")
private final int anInt5761;
private final int contextId;
@OriginalMember(owner = "client!vi", name = "c", descriptor = "I")
private int anInt5762;
private int size;
@OriginalMember(owner = "client!vi", name = "d", descriptor = "Z")
private final boolean aBoolean300;
private final boolean stream;
@OriginalMember(owner = "client!vi", name = "<init>", descriptor = "()V")
public GlVertexBufferObject() {
@ -29,66 +29,66 @@ public final class GlVertexBufferObject {
}
@OriginalMember(owner = "client!vi", name = "<init>", descriptor = "(Z)V")
public GlVertexBufferObject(@OriginalArg(0) boolean arg0) {
this.anInt5760 = -1;
this.anInt5762 = 0;
@Pc(9) GL2 local9 = GlRenderer.gl;
@Pc(12) int[] local12 = new int[1];
local9.glGenBuffers(1, local12, 0);
this.aBoolean300 = arg0;
this.anInt5760 = local12[0];
this.anInt5761 = GlCleaner.contextId;
public GlVertexBufferObject(@OriginalArg(0) boolean stream) {
this.id = -1;
this.size = 0;
@Pc(9) GL2 gl = GlRenderer.gl;
@Pc(12) int[] temp = new int[1];
gl.glGenBuffers(1, temp, 0);
this.stream = stream;
this.id = temp[0];
this.contextId = GlCleaner.contextId;
}
@OriginalMember(owner = "client!vi", name = "a", descriptor = "(Ljava/nio/ByteBuffer;)V")
public final void method4515(@OriginalArg(0) ByteBuffer arg0) {
if (arg0.limit() <= this.anInt5762) {
@Pc(6) GL2 local6 = GlRenderer.gl;
local6.glBindBuffer(GL2.GL_ARRAY_BUFFER, this.anInt5760);
local6.glBufferSubData(GL2.GL_ARRAY_BUFFER, 0, arg0.limit(), arg0);
public final void updateArrayBuffer(@OriginalArg(0) ByteBuffer buffer) {
if (buffer.limit() <= this.size) {
@Pc(6) GL2 gl = GlRenderer.gl;
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, this.id);
gl.glBufferSubData(GL2.GL_ARRAY_BUFFER, 0, buffer.limit(), buffer);
} else {
this.method4519(arg0);
this.setArrayBuffer(buffer);
}
}
@OriginalMember(owner = "client!vi", name = "finalize", descriptor = "()V")
@Override
public final void finalize() throws Throwable {
if (this.anInt5760 != -1) {
GlCleaner.method1489(this.anInt5760, this.anInt5762, this.anInt5761);
this.anInt5760 = -1;
this.anInt5762 = 0;
if (this.id != -1) {
GlCleaner.deleteBuffer(this.id, this.size, this.contextId);
this.id = -1;
this.size = 0;
}
super.finalize();
}
@OriginalMember(owner = "client!vi", name = "a", descriptor = "()V")
public final void method4516() {
@Pc(1) GL2 local1 = GlRenderer.gl;
local1.glBindBuffer(GL2.GL_ARRAY_BUFFER, this.anInt5760);
public final void bindArray() {
@Pc(1) GL2 gl = GlRenderer.gl;
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, this.id);
}
@OriginalMember(owner = "client!vi", name = "b", descriptor = "(Ljava/nio/ByteBuffer;)V")
public final void method4517(@OriginalArg(0) ByteBuffer arg0) {
@Pc(1) GL2 local1 = GlRenderer.gl;
local1.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, this.anInt5760);
local1.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, arg0.limit(), arg0, this.aBoolean300 ? GL2.GL_STREAM_DRAW : GL2.GL_STATIC_DRAW);
GlCleaner.onCardGeometry += arg0.limit() - this.anInt5762;
this.anInt5762 = arg0.limit();
public final void setElementArrayBuffer(@OriginalArg(0) ByteBuffer buffer) {
@Pc(1) GL2 gl = GlRenderer.gl;
gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, this.id);
gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, buffer.limit(), buffer, this.stream ? GL2.GL_STREAM_DRAW : GL2.GL_STATIC_DRAW);
GlCleaner.onCardGeometry += buffer.limit() - this.size;
this.size = buffer.limit();
}
@OriginalMember(owner = "client!vi", name = "b", descriptor = "()V")
public final void method4518() {
@Pc(1) GL2 local1 = GlRenderer.gl;
local1.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, this.anInt5760);
public final void bindElementArray() {
@Pc(1) GL2 gl = GlRenderer.gl;
gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, this.id);
}
@OriginalMember(owner = "client!vi", name = "c", descriptor = "(Ljava/nio/ByteBuffer;)V")
public final void method4519(@OriginalArg(0) ByteBuffer arg0) {
@Pc(1) GL2 local1 = GlRenderer.gl;
local1.glBindBuffer(GL2.GL_ARRAY_BUFFER, this.anInt5760);
local1.glBufferData(GL2.GL_ARRAY_BUFFER, arg0.limit(), arg0, this.aBoolean300 ? GL2.GL_STREAM_DRAW : GL2.GL_STATIC_DRAW);
GlCleaner.onCardGeometry += arg0.limit() - this.anInt5762;
this.anInt5762 = arg0.limit();
public final void setArrayBuffer(@OriginalArg(0) ByteBuffer buffer) {
@Pc(1) GL2 gl = GlRenderer.gl;
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, this.id);
gl.glBufferData(GL2.GL_ARRAY_BUFFER, buffer.limit(), buffer, this.stream ? GL2.GL_STREAM_DRAW : GL2.GL_STATIC_DRAW);
GlCleaner.onCardGeometry += buffer.limit() - this.size;
this.size = buffer.limit();
}
}