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Switch to GL3bc, change mipmap code to glGenerateMipmap
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parent
87f04ac0e0
commit
240862d626
2 changed files with 25 additions and 5 deletions
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@ -654,7 +654,7 @@ public final class GlRenderer {
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if (!canvas.isDisplayable()) {
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if (!canvas.isDisplayable()) {
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return -1;
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return -1;
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}
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}
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GLProfile profile = GLProfile.get(GLProfile.GL2);
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GLProfile profile = GLProfile.get(GLProfile.GL3bc);
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@Pc(8) GLCapabilities capabilities = new GLCapabilities(profile);
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@Pc(8) GLCapabilities capabilities = new GLCapabilities(profile);
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if (numSamples > 0) {
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if (numSamples > 0) {
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capabilities.setSampleBuffers(true);
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capabilities.setSampleBuffers(true);
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@ -183,18 +183,38 @@ public final class GlTexture extends SecondaryNode {
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GlRenderer.setTextureId(this.textureId);
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GlRenderer.setTextureId(this.textureId);
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@Pc(82) ByteBuffer pixels = ByteBuffer.wrap(this.aClass88_1.method2728(size, size, this.aBoolean288, arg1, 0.7D, arg0));
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@Pc(82) ByteBuffer pixels = ByteBuffer.wrap(this.aClass88_1.method2728(size, size, this.aBoolean288, arg1, 0.7D, arg0));
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if (this.anInt5489 == 2) {
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if (this.anInt5489 == 2) {
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// GLU code:
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// Old GLU code:
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// @Pc(201) GLUgl2es1 local201 = new GLUgl2es1();
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// @Pc(201) GLUgl2es1 local201 = new GLUgl2es1();
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// local201.gluBuild2DMipmaps(3553, 6408, size, size, 6408, 5121, pixels);
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// local201.gluBuild2DMipmaps(3553, 6408, size, size, 6408, 5121, pixels);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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// New code (OpenGL 1.4):
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// New code (OpenGL 3.0+) w/ texStorage
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int num_mipmaps = 4;
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gl.glTexStorage2D(GL2.GL_TEXTURE_2D, num_mipmaps, GL2.GL_RGBA8, size, size);
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gl.glTexSubImage2D(GL2.GL_TEXTURE_2D, 0, 0, 0, size, size, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels);
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gl.glGenerateMipmap(GL2.GL_TEXTURE_2D);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_GENERATE_MIPMAP, GL2.GL_TRUE);
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gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA8, size, size, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels);
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// New code (OpenGL 3.0+) w/o texStorage
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// gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA8, size, size, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels);
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// gl.glGenerateMipmap(GL2.GL_TEXTURE_2D);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
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// New code (OpenGL 1.4):
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S, GL2.GL_REPEAT);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
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// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_GENERATE_MIPMAP, GL2.GL_TRUE);
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// gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA8, size, size, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels);
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Static63.onCardTexture += pixels.limit() * 4 / 3 - this.textureSize;
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Static63.onCardTexture += pixels.limit() * 4 / 3 - this.textureSize;
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this.textureSize = pixels.limit() * 4 / 3;
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this.textureSize = pixels.limit() * 4 / 3;
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} else if (this.anInt5489 == 1) {
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} else if (this.anInt5489 == 1) {
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