Refactor client.mainLoad

This commit is contained in:
Pazaz 2022-04-22 22:53:12 -04:00
parent c2553bfafb
commit 16e8148b7a
148 changed files with 1021 additions and 1023 deletions

View file

@ -82,18 +82,18 @@ public final class Static31 {
Static124.socket = new BufferedSocket((Socket) Static72.aClass212_3.result, GameShell.signLink);
Static72.aClass212_3 = null;
Static124.socket.write(Static6.outboundBuffer.data, Static6.outboundBuffer.offset);
if (Static11.aClass62_1 != null) {
Static11.aClass62_1.method3571();
if (Static11.musicChannel != null) {
Static11.musicChannel.method3571();
}
if (Static147.aClass62_2 != null) {
Static147.aClass62_2.method3571();
if (Static147.soundChannel != null) {
Static147.soundChannel.method3571();
}
local126 = Static124.socket.read();
if (Static11.aClass62_1 != null) {
Static11.aClass62_1.method3571();
if (Static11.musicChannel != null) {
Static11.musicChannel.method3571();
}
if (Static147.aClass62_2 != null) {
Static147.aClass62_2.method3571();
if (Static147.soundChannel != null) {
Static147.soundChannel.method3571();
}
if (local126 != 101) {
Static266.anInt5336 = local126;