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Move camera movement out of update loop, delta time methods
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17 changed files with 71 additions and 52 deletions
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@ -243,8 +243,8 @@ public final class Static81 {
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Static16.anInt551 = 20;
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Static197.aBoolean228 = false;
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Static6.outboundBuffer.p1isaac(21);
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Static6.outboundBuffer.p2add(Static72.pitchTarget);
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Static6.outboundBuffer.p2le(Static57.yawTarget);
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Static6.outboundBuffer.p2add((int)Static72.pitchTarget);
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Static6.outboundBuffer.p2le((int)Static57.yawTarget);
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}
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if (GameShell.focus && !Static67.prevFocus) {
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Static67.prevFocus = true;
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